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✨ Design, solve and share light-based puzzles ✨

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V10.0.0

Breaking changes

  • #820: the BetonQuest integration works again and now requires BetonQuest 3.x, so upgrade both plugins together. Existing Lasers-Enigma condition, action and objective names are unchanged; BetonQuest converts quest packages to its 3.x syntax on first start.

Features

  • #779: Cube Pressure Plates can now react to monsters, animals, villagers and golems, or dropped items, with each activator enabled separately. The base colour hints at what activates the plate; existing plates keep their appearance and behaviour.

Fixes

  • #820: the lecomponentactivated and lecomponentdeactivated quest objectives now accept only_first:false to fire on every trigger. By default, they fire only on the first trigger after each area activation.

Technical changes

  • #779: Plugin developers must migrate the plates' player-only event and accessors to PlayerTryToTogglePressurePlateActivatorEvent, isActivableBy(PlateActivator) and setActivableBy(PlateActivator, boolean). Existing worlds and schematics remain compatible, but returning to 9.x requires restoring a pre-upgrade database backup to read and save components.
  • #823: items, menus and component heads work again on Minecraft 26.2. Servers on 1.21 and below were unaffected.

Information

Published
September 6, 2026
Author
0Downloads

Platforms

Paper
Paper
1.19.4–26.2

Dependencies

PaperPaper

Dependencies: Paper

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