Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
V8.26.1
Features
- #510: new competitive race builder — admins can now assemble a ready-to-run competitive event in their own world from published LasersEnigma puzzles, with no command blocks, no in-world buttons and no hand-wired transition logic.
- configure a build with
/lasers race: create a named build, add levels by name (autocompleted from the website catalog), reorder/remove them, pick players-per-copy (solo / duo / trio) and the number of side-by-side copies (1–100), all from a builder menu. /lasers race generate <name>validates the footprint, places the spawn and the first copy, then dispenses a wand that lets the admin define each level's exit teleporter in-world;/lasers race continue <name>replicates the wired-up copy across every other copy.- players discover available events with
/lasers race list, reach the spawn with/lasers race tp <name>, and lock a copy by walking into its airlock (SAS) with the right number of non-spectator players./lasers race start <name>opens a timed run with per-group chronos and a per-player sidebar showing every group's current level. - copies stay reserved for their group for the whole run: a player who logs off, dies or runs
tp <name>automatically resumes at their group's current level on next join, respawn ortp. Late joiners are auto-started. A run can be ended early with/lasers race stop <name>, which cancels it and sends everyone back to the spawn while leaving the build ready for anotherstart; a stuck run can also be cleared (wiping the structure back toDRAFT) with/lasers race reset <name> confirm. - past run times are queryable by anyone via
/lasers race results <name> [run] [page]; run history is preserved acrossstartcalls. /lasers race delete <name> confirmand/lasers race reset <name> confirmclean up the structure (teleporting any occupants out first) — the former drops the configuration and history, the latter keeps them for re-generation.
- configure a build with
- #586:
- placing a Mirror Chest now immediately opens its content edition menu, removing one click before you can configure the mirrors it provides.
- the color picker pages have been reorganized — page 1 now shows the white mirror followed by the three primary colors (red, green, blue); page 2 shows the three secondary colors (yellow, magenta, cyan) followed by the black mirror.
- #630:
- activated Emancipation Grids now render as a continuous wall of small stained-glass tiles aligned with the plane (replacing the previous moving line animation). Each tile tilts up to 90° around an in-plane axis as a player or a cube comes within 3 blocks of it, making the surface ripple where the threat is. When several effects are active, tiles slowly swap colours over time while preserving the overall colour proportions, keeping the wall visually alive.
- a low ambient sound is now played to players standing within 2 blocks of an active Emancipation Grid (per-player 10-second cooldown). Disable via the new
emancipation_grid_ambient_soundconfig flag. - placing an Emancipation Grid larger than 100 in-plane blocks is now rejected with a translated chat message.
- #611: while the rotation shortcut bar is open, right-clicking another rotatable component (mirror, laser sender, laser receiver, concentrator, gravitational sphere) within 5 blocks now re-targets the shortcut bar onto that component instead of closing it. When the new target is of the same type as the previous one, the rotation is applied to it in the same click.
Fixes
- #633: schematics whose name contains spaces or special characters (e.g.
Color Mixing #2,Bifröst) can be downloaded again with/lasers schematic downloadand added to a race with/lasers race addLevel. The download URL is now correctly percent-encoded, and tab-completion wraps names containing spaces in double quotes so they are inserted as a single argument. - #627: area leaderboards no longer show players who have only won a level in multi-player as record holders on the "fastest time", "fewest actions" and "fewest steps" rankings.
- #627: personal records for "fewest actions" and "fewest steps" are now correctly saved on every solo victory. Existing personal bests are repaired at server startup using the first solo victory of each player on each level.
- #629: plugin visual entities (Cube Pressure Plate displays, Emancipation Grid lines, laser beams, portals, area show outlines, rotation/resize previews) no longer leave duplicated phantoms behind after a server crash. Any phantom inherited from a previous server run is also cleaned up automatically at the next server start.
- many in-game messages that embed a value (command argument errors, area overlap/resize errors, component-info command feedback, key and lock hints, mirror/component rotation toggles, and component-cleanup warnings) now display that value correctly instead of a raw
{0}/{1}placeholder.
Information
| Published on | May 23, 2026 |
|---|---|
| Downloads | 1 |
Platforms
Paper (1.21.1-1.21.11)
Dependencies
Paper