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Player-owned shops, custom trading, and a thriving player-driven economy.

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1.0.0

v1.0.0: First release, barrel shops for Paper and Fabric

Stall v1.0.0

Stall is a player shop system for Minecraft 26.3 servers, as a plugin on Spigot, Paper, Purpur and Folia, and as a Fabric mod for dedicated servers. A player turns a barrel into a shop with a Stall token, stocks it, and sets up item trades that other players buy with a click. Shops are real blocks with real stock, and players on a vanilla client need nothing installed.

Added

Shops

  • /stall token gives a Stall token. Right-clicking a barrel with it turns the barrel into a shop, if you could open that barrel anyway, so claim plugins and mods decide where shops can go.
  • The barrel holds the shop's stock, and buyers' payments land in it. The owner opens it as usual to restock and collect.
  • Breaking a shop or running /stall remove gives its token back. Tokens owed to offline players wait for /stall reclaim.

Offers

  • Up to six offers per shop. Each one asks for up to two items and gives up to two items, each slot up to one stack: 1 diamond + 2 gold ingots → 8 iron ingots.
  • The owner sets offers up in a menu by sneaking and right-clicking the shop with empty hands, then clicking items from their inventory into the offer. The menu holds copies, so editing can never lose or duplicate an item.
  • Item data counts: enchantments, names, damage and potion types must match exactly.

Buying

  • Buyers right-click a shop and trade through a menu; they never reach the barrel itself.
  • Every offer shows whether it's in stock, whether you can afford it, and whether either side has room, and lists what's missing.
  • Trades are all or nothing. Everything is checked before anything moves, so a trade either completes in full or changes nothing.

Protection and limits

  • Explosion protection keeps shop barrels and stock intact while allowing nearby blocks to be destroyed.

  • Missing loaded containers are reconciled on chunk load, interaction and a periodic sweep. Their records are archived and any consumed token is queued for /stall reclaim, with saved shop IDs preventing duplicate orphan refunds after a restart.

  • Folia support uses entity and region schedulers, shared bookkeeping that supports concurrent regions, and ownership checks before inventory access.

  • Other players can't break or open a shop. Hoppers can't pull from a shop, but can still feed it.

  • Shop limits by permission, stall.limit.0 to stall.limit.100 and stall.limit.unlimited, with a default of 3. LuckPerms works the same way on Paper and Fabric.

  • Operators with stall.admin can edit, remove and list anyone's shops.

Saving

  • Shops are saved as JSON in the world's own folder, <world>/stall/, so a world backup includes them. Saves happen in the background and never leave a half-written file.
  • Paper and Fabric use the same files and the same item format, so a world's shops move between the two.
  • Each shop's barrel carries the shop's id. A shop whose barrel was replaced pauses instead of selling the new barrel's contents, until its owner restarts it.

Not yet

  • Barrels are the only shop container. Chests come later.

Support

Platform Minecraft Requirements
Spigot, Paper, Purpur, Folia 26.3 Java 25
Fabric dedicated server 26.3 Java 25, Fabric Loader 0.19.3+, Fabric API

Downloads

  • Stall-Paper-1.0.0.jar, the plugin for Spigot, Paper, Purpur and Folia.
  • Stall-Fabric-1.0.0.jar, the Fabric mod. Needs Fabric API.

Information

Published
October 24, 2026
2Downloads

Platforms

Paper
Paper
26.3