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One player, one chunk. Dig downward through random layers each day until an Ender Dragon spawns on your island.

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Release
1.0.0

el_einzas released OneChunk version 1.0.0 on Today 4:26 AM

[1.0.0] — 2026-07-12

First public release. 🎉

Added

  • Auto-generated void world with an indestructible glass spawn platform (created on first start, no setup).
  • One isolated 16×16 chunk per player, spawned far apart so islands never overlap (distance configurable via distancia-jugadores).
  • Starting chunk: 1 grass layer + 2 random layers.
  • Daily downward growth: new random-block layers each Minecraft day (capas-por-dia, default 3), and only while the player is online — no AFK progress.
  • Treasure chests as special layers, filled with a few random items.
  • Dragon finale: on the last day (dias-maximos, default 100) an End portal frame and an Ender Dragon spawn on the island for a boss fight.
  • Scoreboard showing each player's current day.
  • Teams / invites: /invite, /accept, /members, and /kick (owner only).
  • Persistence (data.yml): islands, members and progress survive restarts.
  • Multi-language (i18n): ships with English and Spanish; add any language by dropping a lang/*.yml file — missing keys fall back to English. See TRANSLATIONS.md.
  • Configuration (config.yml): idioma, dias-maximos, capas-por-dia, distancia-jugadores.
  • Commands use English names with Spanish aliases: /spawn, /chunk, /invite (/invitar), /accept (/aceptar), /members (/miembros), /kick (/expulsar), /nextday (/pasardia, debug), /reset (/destruir, OP).

Requirements

  • Paper 26.1.2+.

Information

Published onJuly 13, 2026
Downloads0

Platforms

Paper Paper (26.1.2)