Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
[1.0.0] — 2026-07-12
First public release. 🎉
Added
- Auto-generated void world with an indestructible glass spawn platform (created on first start, no setup).
- One isolated 16×16 chunk per player, spawned far apart so islands never overlap
(distance configurable via
distancia-jugadores). - Starting chunk: 1 grass layer + 2 random layers.
- Daily downward growth: new random-block layers each Minecraft day
(
capas-por-dia, default 3), and only while the player is online — no AFK progress. - Treasure chests as special layers, filled with a few random items.
- Dragon finale: on the last day (
dias-maximos, default 100) an End portal frame and an Ender Dragon spawn on the island for a boss fight. - Scoreboard showing each player's current day.
- Teams / invites:
/invite,/accept,/members, and/kick(owner only). - Persistence (
data.yml): islands, members and progress survive restarts. - Multi-language (i18n): ships with English and Spanish; add any language by dropping a
lang/*.ymlfile — missing keys fall back to English. SeeTRANSLATIONS.md. - Configuration (
config.yml):idioma,dias-maximos,capas-por-dia,distancia-jugadores. - Commands use English names with Spanish aliases:
/spawn,/chunk,/invite(/invitar),/accept(/aceptar),/members(/miembros),/kick(/expulsar),/nextday(/pasardia, debug),/reset(/destruir, OP).
Requirements
- Paper 26.1.2+.
Information
| Published on | July 13, 2026 |
|---|---|
| Downloads | 0 |
Platforms
Paper (26.1.2)