Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
SentientMobs 2.2.5
Native Shopkeepers Support, Smarter AI Behaviors & Improved Stability
AI Behavior Improvements
- StateMachine now supports multiple behaviors within a single AIState, preventing behaviors from silently overwriting one another.
- Fixed behavior coordination for combinations such as Golem Escort, Defend, Patrol, and other movement-related behaviors.
- Villager stamina is now calculated from actual movement instead of behavior name detection.
- Movement behaviors now update AI context only when pathfinding is actually executed.
Reload Reliability
- Reworked the plugin reload sequence.
- Support systems are refreshed before loaded entities are re-registered.
- Fixed an issue where AI could remain inactive after
/reloaduntil entities respawned or chunks were reloaded.
Native Shopkeepers Support
Added native compatibility with the Shopkeepers plugin.
Shopkeepers NPCs are automatically ignored by SentientMobs AI.
Vanilla villagers continue to function normally.
Shopkeepers NPCs are also excluded from:
- Labor Trades
- Automatic Naming
- Item Pickup Routing
- Merchant Click Handling
- Community Chest Proximity Logic
Added
softdepend: Shopkeepersto plugin.yml.New configuration option:
compatibility:
shopkeepers:
ignore-shopkeepers: true
Localization
- Improved LangManager error handling by using the plugin logger instead of
printStackTrace().
Thank you for using SentientMobs!
Information
| Published on | June 30, 2026 |
|---|---|
| Downloads | 3 |
Platforms
Paper (1.20-26.2)