Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
SentientMobs Changelog v2.3.0
🐞 Bug Fixes
- Fixed an operator precedence issue affecting AI update throttling, ensuring entities are updated more evenly and consistently.
- Fixed villages being unable to spawn additional Iron Golems after the first one, allowing them to reach the configured maximum.
- Fixed Illagers occasionally pausing or appearing stuck between path recalculations when custom pathfinding is enabled.
- Fixed Community Chest deposits incorrectly reporting success when attempting to deposit invalid or empty items.
- Fixed loaded entity registration statistics occasionally counting ignored or unsupported entities.
- Fixed version comparison incorrectly handling non-standard version formats (e.g.
v2.3.0). - Fixed Village Politics takeover notifications persisting after a plugin reload.
Performance Improvements
- Significantly optimised Villager memory searches, reducing CPU usage on larger servers with many active entities.
- Reduced the overhead of Village Politics leadership visual updates.
- Improved squad management to prevent constant member reassignment and unstable leadership changes.
- Reduced unnecessary AI behaviour evaluations, lowering the performance impact of complex entity logic.
- Improved pathfinding responsiveness when following moving targets.
Improvements
- Improved Villager type detection for better compatibility and maintainability.
- Improved compatibility with non-Paper servers by refining fallback behaviour.
- Updated scoreboard colour handling to support newer Minecraft API versions.
- Improved Iron Golem behaviour selection, ensuring deterministic behaviour priorities.
- Removed several unused internal configuration options that had no functional effect.
- Performed general code clean-up, internal refactoring, and stability improvements throughout the plugin.
Information
| Published on | July 7, 2026 |
|---|---|
| Downloads | 1 |
Platforms
Paper (1.20-26.2)