Just a simple lumberjack plugin that allows players to chop down an entire tree with just breaking one log
BetterTimber
Just a simple lumberjack plugin that allows players to chop down an entire tree with just breaking one log, if they have a special axe. Completely customizable.
Preview
How it works
If a player (by default, change in config possible) has a netherite axe with Efficiency V, Fortune III, Unbreaking III and Mending, it is possible for him to cut down trees by breaking only one block.
It is also possible to use all axes of any type and whether they are enchanted or not.
Features
- Automatically recognises world-generated trees or logs
- Also works with 2x2 or larger trees
- Built-in animation to keep the vanilla survival style
- Correct durability measurement. Either per tree or per log
- The speed of the animation can depend on the type of axe
- Sound effect to make "tree felling" more realistic and not jaded
- Does not destroy self-placed logs or houses with logs
- Sneaking does not trigger the lumberjack animation
- Completely customizable
- Choose your own axe and enchantments
- Disable the sneaking feature and change the message
Permissons
No permission is required for the players. All players who have the correct netherite axe have the lumberjack effect.
Bug report & support
If you need help or have a bug please contact me via discord (add hassanbwo). I will guarantee quick help - Thanks for supporting :)
config.yml
Simple config. Add the type of axe to make it compatible with the Timber feature. Add any enchantments with the wanted level.
# ==========================================
# BetterTimber – config.yml
# ==========================================
# You can customise the axes and enchantments here:
# If both are left blank, each axe is accepted regardless of whether it is enchanted or not.
# If only one field is left empty, either every axe is accepted or every enchantment or none.
# Check the plugin page for correct values:
# https://modrinth.com/plugin/bettertimber
# ==========================================
# Please report any bugs via discord (add hassanbwo). I will guarantee quick help - Thanks for supporting :)
# ==========================================
valid_axes:
- NETHERITE_AXE
required_enchantments:
unbreaking: 3
efficiency: 5
fortune: 3
mending: 1
# ==========================================
# Here you can change the message in case the player throws out his axe which stops the animation
# ==========================================
axe_dropped_message: "§7You've dropped your axe, stopped your §6lumberjack§7 action!"
# ==========================================
# When a player sneaks, the animation is not triggered. true by default.
# Deactivate (replace true with false) or change the message here.
# ==========================================
sneak_skip_enabled: true
sneak_skip_message: "§7You have sneaked, you are no longer a §6lumberjack§7!"
# ==========================================
# Here you can choose if only one durability point should be taken per tree or as many as the tree has logs
# Example: If the tree has 5 logs, 5 durability points are taken (default = true)
# If you want only 1 durability point to be taken per tree, set this to false
# ==========================================
durability_per_log: true
# ==========================================
# Here you can select if the speed of the wood chopping should be according to the type of axe (default = true)
# ==========================================
axe_type_speed_enabled: true
# ==========================================
# Here you can adjust the speeds, the higher the number the slower the animation
# ==========================================
axe_speed_multipliers:
WOODEN_AXE: 10
STONE_AXE: 8
IRON_AXE: 6
GOLDEN_AXE: 4
DIAMOND_AXE: 3
NETHERITE_AXE: 2
config.yml, if you want to use all axes whether they are enchanted or not.
valid_axes:
required_enchantments:
Possible axes:
- WOODEN_AXE,
- STONE_AXE,
- IRON_AXE,
- GOLDEN_AXE,
- DIAMOND_AXE and
- NETHERITE_AXE.
Possible enchantments:
- EFFICIENCY (1–5),
- UNBREAKING (1–3),
- FORTUNE (1–3),
- MENDING (1),
- SILK_TOUCH (1),
- SHARPNESS (1–5),
- SMITE (1–5),
- BANE_OF_ARTHROPODS (1–5),
- FIRE_ASPECT (1–2) and
- CURSE_OF_VANISHING (1).