Requires ProtocolLib. WorldGuard is highly recommended.
Customize weather behavior in regions.
Make it snow and leave no trace!
(hence the name of the plugin, fake snow)
(shaders not included)
Instructions (WorldGuard):
- Define a WorldGuard region
- Run
/region flag <id> custom-weather-type <snow/rain/none>
effects
snow: makes the region snow (biome: snowy taiga)
rain: makes the region rain (biome: plains)
dust: makes dust fall from the sky (biome: basalt deltas)
none: makes the region never display any weather effects (biome: void)
to remove the effect, run
/region flag <id> custom-weather-type
Without WorldGuard, all "overworld" worlds will be snowy.
Commands
commands
Permission: fakesnow.admin
/fakesnow refreshregions
- Fetches regions. Run this if you modified some regions (deleted, redefined, changed custom-weather-type)
/fakesnow realbiome
- Shows you the actual biome of the block you are standing on
/fakesnow reload
- Reloads the configuration file
Known issues (1.3)
- None so far!
Frequently Asked Questions
faq
I don't see the snow! -> Run /fakesnow refreshregions
I still don't see the snow! -> This is an issue with how 3D biomes work. Make sure your region is wider and taller than 4 blocks on each side, or the flag isn't being overridden by another region.
I can still hear rain splashes! -> This is an issue with how 3D biomes work. Extend your region into the ground by at least 4 blocks.
I can sometimes see rain! -> This is an issue with how 3D biomes work. Extend your region by at least 4 blocks in each side.
Note that...
- The plugin works by intercepting clientbound packets and modifying biome information, so the snow is client-side and your world will not be modified (hopefully!)
- Works best with
/region flag <id> weather-lock rain
to make region rain permanently