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Drops player heads with skin on death. Configurable chance, PvP-only, cooldown, custom names, Looting bonus, economy.
PlayerHeadDrops
[01.07.26] — Changelog 2.0.0
New Gameplay Features
- Mob heads (
mob-heads): zombie, skeleton, wither skeleton, creeper, piglin, ender dragon. Individual chances per type + default chance. - Cooldown (
cooldown-seconds) — alternative/addition toone-time-drop. - Anti-farm protection (
anti-farm):ignore-suicide(/kill and suicide),ignore-void,ignore-self-kill. - World restrictions (
worlds) in whitelist/blacklist modes. - Looting chance boost (
looting-boost) — bonus per level. - Permission chance boost (
permission-boost) — multiplier for players withplayerheaddrops.boostpermission. playerheaddrops.bypasspermission — player head never drops.- Head lore (
head.lore) with placeholders%player%,%killer%,%world%,%date%,%time%. - Announce radius (
announce.radius). - Head reward (
economy, requires Vault). - Sound and particles on drop (
effects). /phd give <player> [receiver]command — manually give a player's head.
Integrations
- MiniMessage — gradients, hex colors
<#RRGGBB>. Oldname-colorpreserved as fallback. - PlaceholderAPI (soft-depend) — placeholders in name, lore and announce.
- Vault (soft-depend) — economy.
Breaking changes
/phdreloadcommand replaced with/phd reload(aliases:/phd,/headdrops).- Message format is now MiniMessage, not legacy
&-codes.
Platforms
Paper
26.2