Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Stargate-style travel: dialling gates, transport rings, beaming and quantum mirrors. MC 1.20-26.3, no dependencies.
Upgrading from 1.12 - nothing to change. Your config.yml is kept as it is, gate-dial-spin included, so gates dial with the ring light they had. One permission changes: a rank holding wormhole.build.* without wormhole.build built nothing before and now builds every shape (first bullet). The new max-gates-per-player is appended at 0, no limit, the first time it loads. Captures move to data/captures/ by themselves the first time they are needed. From 1.10 or earlier, read the 1.11.0 upgrade note below first: an unedited config.yml is replaced there, and gets the new gate-dial-spin: none. A first install needs none of this.
- Build permission per shape:
wormhole.build.<shape>lets a rank build one gate shape, its name in lower case with anything but a letter, digit or underscore made an underscore (wormhole.build.standard);wormhole.buildstill allows every shape. A rank givenwormhole.build.*now builds every shape. - A gate limit per player:
max-gates-per-playercaps the gates one player may own, off at0;wormhole.gates.max.<n>gives a group its own limit,wormhole.gates.unlimitedlifts it, and/wormhole gate listshows a limited player their count and limit. - A use cost per gate or shape:
/wormhole gate edit <gate> cost <amount>gives one gate its own cost andUSE_COST=<amount>in a shape file gives every gate of that shape one;defaultclears a gate's own, so it follows its shape and theneconomy-use-cost. - A view level per gate:
/wormhole gate edit <gate> view <horizon|behind|open|default>wins overgate-view, and/wormhole mirror debug <gate>says how a gate's view is drawn and, if it is not, why. - No ring light by default:
gate-dial-spinnow defaults tonone, as the original plugin dialled;/wormhole config gate-dial-spin topbrings back the 1.12 default. - Captures move to
data/captures/,gates/andmirrors/, sodata/gates/holds gate files only. A script reading the old capture folders must look in the new ones. - Gate views:
gate-view: behindleaves a gate with a lava or opaque horizon as it is, and a gate's view is retaken only from chunks that are loaded, so the retake no longer loads or generates chunks. - bStats counts gate frame blocks: a new
gate_materialpie sends the game's own block name, never a name a server chose;metrics-enabled: falsestops it with the rest. - Fixes:
/wormhole completeand/wormhole gate buildwithoutnet=use the Public network instead of refusing a builder holding onlywormhole.build, a sign gate dials the gate its sign shows after a restart or/wormhole refresh, and a window no longer leaves creatures hidden when the server refuses to hide one. - Internals: the window drawing, gates and build previews were reorganised into smaller classes; nothing a player or admin sees changes.
Platforms
Paper
1.20–26.3