Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Stargate-style travel: dialling gates, transport rings, beaming and quantum mirrors. MC 1.20-26.3, no dependencies.
Upgrading from 1.7.0 — take the new Massive shape.
- Delete
Massive.shapeif you did not edit it, and restart. The startup log names it. - Then run
/wormhole gate regen <gate>on each Massive gate: its name sign stood inside the ring, and regen puts the block back and hangs the sign on the front. A gate with a hole where the sign was needs/wormhole gate regen <gate> -shape Massive -fill. - Coming from 1.6.0? 1.7.0's steps apply as well: command keywords now need a dash, and the bundled shapes you have not edited should be deleted so the new dialling appears.
- Installing for the first time? None of the above applies. Drop the jar in and start.
Stargates
Massiveis the same on both sides, and its name sign hangs on the front of the gate.gate regen -fillplaces the few frame blocks a gate is missing, from its own materials.- A build preview placed over a gate fills in what it is missing, then regenerates it.
- Taking a name sign down no longer leaves a hole in the frame.
gate shapes validatecatches a name sign that would land inside the gate.
Server
/version WormholeXTremesays when the jar was built.
Platforms
Paper
1.20–26.3