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Stargate-style travel: dialling gates, transport rings, beaming and quantum mirrors. MC 1.20-26.3, no dependencies.

Report Wormhole-X-Treme?

R

1.7.1

Upgrading from 1.7.0 — take the new Massive shape.

  • Delete Massive.shape if you did not edit it, and restart. The startup log names it.
  • Then run /wormhole gate regen <gate> on each Massive gate: its name sign stood inside the ring, and regen puts the block back and hangs the sign on the front. A gate with a hole where the sign was needs /wormhole gate regen <gate> -shape Massive -fill.
  • Coming from 1.6.0? 1.7.0's steps apply as well: command keywords now need a dash, and the bundled shapes you have not edited should be deleted so the new dialling appears.
  • Installing for the first time? None of the above applies. Drop the jar in and start.

Stargates

  • Massive is the same on both sides, and its name sign hangs on the front of the gate.
  • gate regen -fill places the few frame blocks a gate is missing, from its own materials.
  • A build preview placed over a gate fills in what it is missing, then regenerates it.
  • Taking a name sign down no longer leaves a hole in the frame.
  • gate shapes validate catches a name sign that would land inside the gate.

Server

  • /version WormholeXTreme says when the jar was built.

Full changelog

Information

Published
September 19, 2026
Author
0Downloads

Platforms

Paper
Paper
1.20–26.3