Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
5.7.0 Beta - New Event Values and World Generators.
Can be not stable! Test with backups.
Game Values
We rewritten our old event values system, so developers now can add their or own event values with our API (check wiki on Gitlab for that).
Also, now you can select game value's target by holding Game Value item and clicking SHIFT+RMB:
- Event Executor
- Selected (by default)
- Random player
- Random target
- Killer
- Victim
Added new 48 Game Values
🌍 World (4):
- Server stability (TPS)
- World border size
- World game time
- Moon phase
🤔 Player (5):
- Player's main hand
- Chat visibility
- Player render distance
- Hotbar items
- Items from the open menu
🍻 Entities (39):
- Entity gravity
- Fire extinguish time
- Jump height
- Knockback resistance
- Explosion knockback resistance
- Knockback on hit
- Damage dealt
- Armor toughness
- Entity size
- Attack speed
- Armor points
- Target entity
- Passenger list
- Entity item
- Cardinal direction
- Entity facing vector
- Pitch rotation
- Yaw rotation
- X coordinate
- Y coordinate
- Z coordinate
- Block beneath
- Projectile shooter
- Vehicle entity
- Mob spawn reason
- Mob pose
- Hitbox width (X)
- Hitbox width (Z)
- Hitbox height
- Time until explosion
- Mob age
- Mob lifetime
- Villager trade count
- Active potion effects
- Mob inventory items
- Target fluid
- Body yaw rotation
- Leash holder
- Saddle item
- Absorption Amount
World Generators
We also rewritten world generators system, so developers also can add their own world generators with API. But what about server owners, that are not too friendly with Java?!
Well, we added world templates and super flats for them.
generators:
#
# You can turn off world generators
# and add own custom flats or templates.
#
# Custom flats require string in format:
# "first_block_material,3*second_layer_material;biome_name"
# Not existing materials will be replaced with air.
# If height is not specified, it will be 1.
#
# Templates can be added in /plugins/OpenCreative/templates/
# folder. Just move saved folder of your world to this path.
# Dev worlds with code can be added, if folder's name ends
# with "dev".
#
# When you're changing this, please change in localization
# files options and item description: menus.world-creation.items.type
#
flat: true
water: true
empty: true
survival: true
large-biomes: true
custom-flats:
desert:
generation: "bedrock,3*sandstone,sand;plains"
generate-trees: true
icon: "SAND"
templates:
pvp:
enabled: true
icon: "DIAMOND_SWORD"
folder: pvp
Other Changes
- Added "Sound Seed" parameter for "Play Sound" player action.
- Added "Ignore Durability" parameter for "Item Equals" conditions.
- Added opportunity to return old coding blocks type selection menu in config.yml:
coding:
old-selection-menu: true # Set true to use old coding blocks selection menu
- Added default glass for customization in /env.
- Changed player, entity, world events additional blocks to dark deepslate ores.
- Changed sounds for setting text, number, event value, vector.
- Fixed some repeat actions issues.
- Fixed opening game values/potions.particles menus while clicking on coding container.
- Fixed some missing translation for en.yml.
Information
Published on | July 23, 2025 |
---|---|
Downloads | 0 |
Platforms
Paper (1.21-1.21.8)
Dependencies
Paper