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CaptureZones adds configurable PvP capture zones to Minecraft, with rewards, reinforcements, optional KOTH events, and m

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Release
1.1.2

milin released TownyCapturePoints version 1.1.2 on February 27, 2026

Version 1.1.2 - [2026-02-27]

Commands & UX

  • Consolidated admin command routing under /cap admin ... and updated help output to match.
  • Added /cap tp [zone_id] teleport flow for active captures:
    • Single active zone: direct teleport.
    • Multiple active zones: choose a target zone.
  • /cap tp is now fully gated by settings.capture-teleport-enabled:
    • Hidden from help/tab-complete when disabled.
    • Returns a disabled message if used while off.
  • Added KOTH admin control and assignment flow:
    • /cap admin koth <start|stop|status|assign|unassign|zones>
    • Assigned-zone pool is stored in koth.activation.zones.
  • /cap admin koth start now defaults to assigned KOTH zones only, and skips unassigned zones if explicitly passed.
  • Removed legacy command surface that is no longer part of gameplay/admin flow:
    • /cap settype
    • /cap test
    • /cap testall
    • /cap protectchunk

Configuration & Migration

  • Added explicit concurrent capture controls:
    • settings.capture-concurrency.allow-multiple-zones
    • settings.capture-concurrency.max-active-zones
  • Added bossbar visibility radius control:
    • settings.bossbar-visibility-radius-chunks
  • Added global reinforcement spawn throttle:
    • reinforcements.spawn-rate.global-max-per-tick
  • Enforced settings.max-capture-points at zone creation time so over-limit creations are blocked cleanly.
  • Removed unused global config sections that are now handled per-zone or deprecated:
    • anti-exploit
    • point_types
    • point-type-defaults
    • worldguard
  • Clarified and separated schema-repair modes:
    • /cap admin migrate = non-destructive migration for plugin-owned data/config files (add/fix missing or invalid schema paths).
    • /cap admin repair = same non-destructive behavior as migrate (alias for safe schema repair).

KOTH

  • Added optional KOTH subsystem with:
    • Scheduler (koth.schedule.*)
    • Zone selection modes (koth.activation.selection-mode)
    • Reward routing (koth.rewards.*)
  • Added command-based KOTH zone assignment that writes back to config (assign / unassign).
  • KOTH hold radius logic is square-based.
  • Added temporary surface outline rendering during active KOTH (red concrete ring around hold radius) with full block restoration on end/stop.
  • Dynmap/BlueMap info windows now switch to KOTH-specific details while a zone is active, then revert to normal zone view.
  • Added optional KOTH-specific hologram line templates (koth.hologram.*).

Zone Gameplay & Reinforcements

  • Added per-zone keep-inventory setting for active captures:
    • capture.capture.keep-inventory-on-death
    • Keeps inventory/XP and suppresses drops when enabled for that zone.
  • Death cancellation messaging now supports localized non-player killer labels in lang/en.json:
    • Reinforcements
    • Environment
    • Unknown
  • Added reinforcement spawn Y controls for better indoor/multi-level behavior:
    • reinforcements.spawn-location.y-mode (SURFACE, ZONE_CENTER, ORIGIN_PLAYER, CLAMPED)
    • reinforcements.spawn-location.clamp-range

Fixes

  • Fixed missing item-reward editor open message path by supporting both key styles:
    • messages.zoneconfig-itemrewards-opened
    • messages.zoneconfig-itemrewards.opened

Performance & Stability

  • Major backend optimization for servers with many active zones.
  • Smarter zone lookup/player scanning to reduce unnecessary checks.
  • Boundary particles and holograms now pause/short-circuit when nobody is close enough to see them.
  • Reload/shutdown cleanup was hardened to prevent stale tasks, bossbars, markers, and holograms.
  • Upgrade migration is safer: missing config keys are auto-added without overwriting existing server values.

Zones & Capturing

  • Added full cuboid zone support.
  • Added a cuboid selector tool workflow for admins to pick corners more easily during zone creation.
  • Added optional auto-capture when entering a zone (with anti-spam debounce).
  • Capture ownership now supports players, towns, or nations.
  • Added contested capture state when competing owner groups are inside the same zone.
  • Added optional grace timer before capture is cancelled/reset after attackers leave.
  • Added per-zone capture cooldowns and anti-instant-recapture options.
  • Added optional same-town/same-nation recapture prevention rules.
  • Force-capture now applies the same cooldown/lock behavior as normal successful captures.
  • Beacon beam now reflects phase color (yellow in preparation, red in active capture).

Rewards, Progress & Combat Flow

  • Expanded reinforcement behavior options (wave scaling, per-wave caps, spawn tuning, targeting modes).
  • Added configurable capture speed modifiers.
  • Added modern item rewards (including custom items) with inventory-full handling options.
  • Added permission-based economy reward modifiers.
  • Added permission grant rewards (temporary or permanent).
  • Expanded bossbar/actionbar controls for normal, contested, and grace states.

Admin & Configuration

  • Per-zone override behavior is now clearer and more reliable.
  • Zone config tab completion now suggests a much broader set of settable paths.
  • Added in-game item reward editor GUI (/capturezones zoneconfig <zone> itemrewards).
  • New zone config files are cleaner: template banner text is no longer copied into every zone file.
  • Legacy data folder migration is automatic (plugins/TownyCapture -> plugins/CaptureZones).

Integrations

  • Towny integration is now optional (standalone usage is supported).
  • PlaceholderAPI coverage is much more complete for zone/global/player state.

Fixes

  • Fixed capture/preparation leave behavior that could continue in some cases.
  • Improved moved-too-far cancel messaging to support player-name output.
  • Fixed zone-template migration edge cases on existing servers.
  • Dynmap and BlueMap marker/icon behavior is fixed.

Full Changelog: https://github.com/logichh/capturezones/compare/v1.1.1...v1.1.2

Information

Published onFebruary 27, 2026
Downloads1

Platforms

Paper Paper (1.20-1.21.11)