🌌 GalaxyWars v1.0.0: "The Awakening"
The Power has awakened. We are proud to release the first public build of GalaxyWars, a next-generation combat engine for Minecraft (Paper 1.21.11). This initial release focuses purely on the Physics & Telekinesis Engine, establishing the core mechanics for future expansions.
It flows through you. It surrounds you. Now, you can wield it.
✨ Features
🔮 The Kinetic Trinity
This update introduces three vector-based abilities that manipulate gravity and positioning.
- Power Push: Unleash a sonic shockwave that launches multiple enemies in a cone away from you. Great for crowd control.
- Power Pull: Yank distant targets directly to your feet. Closes the gap instantly for melee follow-ups.
- Power Jump: A vertical velocity boost to scale buildings or escape danger. Safety Note: Requires you to be standing on a solid block to cast.
🎮 Fluid Combat Controls
We designed a "Loadout" system that works mid-fight without opening inventories.
- Cast Power: Press
F(Swap Hands Key). - Cycle Power: Hold
Sneak+ PressF. - Note: Works with empty hands or while holding weapons.
🔋 Reactive Energy Engine
- Stamina System: Abilities draw from a dedicated "Power Energy" pool (100 Max).
- Regeneration: Energy naturally regenerates at 1 point per second.
- Smart HUD: A minimalist Action Bar UI appears only when casting or regenerating to keep your screen clean.
🔮 The Roadmap
GalaxyWars is just getting started. While v1.0 establishes the physics engine, our roadmap includes massive expansions aimed at bringing the authentic feel of the world's most popular space opera to your server, including retractable plasma swords, more abilities, gameplay systems for PvP, PvE, and Roleplaying modes, and much more!
📦 Installation
- Requirement: Server must run Paper 1.21.11 (or compatible forks).
- Install: Drag the
.jarinto yourplugins/folder. - Permissions: None required for v1.0 (All powers auto-unlock on join).
License: GNU GPLv3.
Information
| Published on | December 12, 2025 |
|---|---|
| Downloads | 3 |