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PerPlayerKit lets players create their own custom kits (personal kits) for practicing PvP.

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1.8.0

1.8.0

Upgrade guide: https://perplayerkit.com/upgrading

Breaking

  • Config v3. Existing v1 and v2 configs are backed up and migrated automatically. Everything below is converted for you unless noted.
  • Player-facing messages moved from config.yml to lang/<code>.yml. Custom messages are carried over.
  • Message placeholders %player% and %kitname% renamed to {player} and {kitname}. Existing messages are rewritten.
  • max-kits renamed to kits.max-slots.
  • disabled-command-worlds and rekit-on-kill world lists replaced by locations rules.
  • Kit room material and import filters replaced by item-filter.
  • World names and storage type values are now case-insensitive. Review world entries that previously relied on exact case.
  • perplayerkit.admin now includes kit room editing and staff inspection.
  • Remembered kit selections are stored in the database. Load a kit once after upgrading to save your selection.

Added

  • PostgreSQL storage backend.
  • 14 bundled languages.
  • WorldGuard support (optional).
  • Configurable kit limit, 1 to 99, with a paginated /kit menu and /k10../k99, /ec10../ec99.
  • Up to 99 kit room pages with grouped page navigation.
  • locations rules: allow or deny any feature per world or WorldGuard region.
  • Per-world and per-region public kits for rekit-on-kill and rekit-on-respawn.
  • rekit-on-respawn delay in ticks.
  • item-filter rules: unbreakable items, custom attributes, item flags, enchantment level caps, incompatible enchantments, potion level and duration caps, per-material overrides. Applies inside shulkers, containers, bundles, and enchanted books.
  • Remembered kit selections persist across reconnects, restarts, and server switches. Optional restore-enderchest.
  • Bundled starter kit room pages and public kits.
  • /perplayerkit autosetup to fill an empty kit room and public kits. add-kits and reset confirm variants.
  • /perplayerkit location [feature] to check which world and region rules apply.
  • /sharekit <slot> <player> and /shareec <slot> <player> with /shareaccept and /sharedecline.
  • /transferkits <player> to copy all kits and enderchests to another player.
  • /deleteec <slot>.
  • /purgeitem to remove an item type from all stored kits.
  • /kitdata export and /kitdata import for .ppk files.
  • {kitname} placeholder in kit load broadcasts.
  • Permissions perplayerkit.staff, perplayerkit.editkitroom, perplayerkit.kitnotify, perplayerkit.deleteenderchest.
  • Documentation site at https://perplayerkit.com

Changed

  • Update checks run asynchronously, cache for one hour, and retry after one minute on failure.
  • SQLite backups use VACUUM INTO for a consistent snapshot instead of copying the live file.
  • Storage failures are reported so queued saves can retry.
  • Players with unloaded or failed kit data get a message instead of an empty kit.
  • Item filtering now applies to accepted shares and transfers.
  • Clearing a personal kit editor and closing it deletes the kit.
  • Public kits with an unknown icon material are skipped instead of preventing plugin enable.
  • Failed WorldGuard lookups block the action instead of falling back to a world-wide kit.
  • Chat is sent through Paper's Adventure API when available.
  • Redis errors are logged as errors with stack traces.
  • Dependency updates: Adventure 4.26, Jedis 6.2, HikariCP 6.3.3, PostgreSQL driver 42.7.13, SQLite 3.53, bStats 3.2, okhttp2 replaced with okhttp3.

Fixed

  • Restricted items could bypass the regear filter inside a shulker box.
  • Ghost offhand item after kit load or regear.
  • /inspectkit and /inspectec lag and failures for offline players.
  • /inspectec opened the inspector's enderchest instead of the target's.
  • Kit editor changes lost during menu redraws.
  • Item name formatting in menus.
  • /deletekit and /swapkit accepted out-of-range slots.
  • KitsX import continued after reporting missing files.
  • HikariCP idleTimeout warning on startup with SQLite.
  • Kits loaded on the main thread when the plugin was re-enabled.
  • Duplicate save on player quit.
  • Pending respawn restoration not cancelled on disconnect or a second respawn.

Information

Published
September 6, 2026
Author
22Downloads

Platforms

Paper
Paper
1.19–26.2