Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
RPG loot for Minecraft — randomized rarities, unique names, and bonus stats on gear from mobs, bosses, and structures.
Fixed
- Weapons and armor were weaker than plain vanilla gear. A custom
AttributeModifieron an item replaces (not stacks with) the item's intrinsic vanilla attribute, but the code was only ever applying the bonus increment over vanilla instead of the full vanilla+bonus value — e.g. an Uncommon Iron Chestplate was granting ~0.3 armor instead of ~6.3. - Only one piece of a full armor set was actually granting armor. Every armor piece used the same fixed UUID for its armor modifier; Minecraft only keeps one active modifier per UUID, so all four equipped pieces collided and only one contributed, instead of summing. A full Legendary set could show barely more armor than a single piece. Same collision affected HEALTH_BOOST/SPEED_BOOST/LUCK_BOOST bonus stats when two pieces rolled the same one.
Both fixes only apply to newly generated items — gear already in player inventories keeps its old (too-weak) values until re-obtained.
See CHANGELOG.md for full details, including v0.8.0-0.8.1 (higher drop rates, mob equipment, config auto-merge).
Information
| Published on | July 13, 2026 |
|---|---|
| Downloads | 0 |
Platforms
Paper (1.20.4-1.21.4, 26.1.2)