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RPG loot for Minecraft — randomized rarities, unique names, and bonus stats on gear from mobs, bosses, and structures.

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Release
v0.8.3

okereke-dev released RPGLoot version v0.8.3 on July 13, 2026

Fixed

  • Weapons and armor were weaker than plain vanilla gear. A custom AttributeModifier on an item replaces (not stacks with) the item's intrinsic vanilla attribute, but the code was only ever applying the bonus increment over vanilla instead of the full vanilla+bonus value — e.g. an Uncommon Iron Chestplate was granting ~0.3 armor instead of ~6.3.
  • Only one piece of a full armor set was actually granting armor. Every armor piece used the same fixed UUID for its armor modifier; Minecraft only keeps one active modifier per UUID, so all four equipped pieces collided and only one contributed, instead of summing. A full Legendary set could show barely more armor than a single piece. Same collision affected HEALTH_BOOST/SPEED_BOOST/LUCK_BOOST bonus stats when two pieces rolled the same one.

Both fixes only apply to newly generated items — gear already in player inventories keeps its old (too-weak) values until re-obtained.

See CHANGELOG.md for full details, including v0.8.0-0.8.1 (higher drop rates, mob equipment, config auto-merge).

Information

Published onJuly 13, 2026
Downloads0

Platforms

Paper Paper (1.20.4-1.21.4, 26.1.2)