Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
RPG loot for Minecraft — randomized rarities, unique names, and bonus stats on gear from mobs, bosses, and structures.
Added
- Armor now has its own multiplier range (
rarity-multipliers.<tier>.armor), separate from weapon damage — a 10-20% bonus meant for weapons was nearly invisible on low-base-armor pieces like helmets/boots. Armor ranges from +15% (Common) to +60-85% (Legendary), tuned so the improvement is clearly felt on every piece, not just chestplates. - Structure loot max-rarity is now configurable (
structure-loot.max-rarityinconfig.yml) instead of hardcoded in Java — tune per-structure rarity caps, or recognize additional loot tables, without recompiling.
See CHANGELOG.md for full details, including v0.8.2-0.8.3 (the vanilla-parity and armor-set attribute fixes).
Information
| Published on | July 13, 2026 |
|---|---|
| Downloads | 9 |
Platforms
Paper (1.20.4-1.21.4, 26.1.2)