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RPG loot for Minecraft — randomized rarities, unique names, and bonus stats on gear from mobs, bosses, and structures.

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Release
v0.9.0

okereke-dev released RPGLoot version v0.9.0 on July 13, 2026

Added

  • Armor now has its own multiplier range (rarity-multipliers.<tier>.armor), separate from weapon damage — a 10-20% bonus meant for weapons was nearly invisible on low-base-armor pieces like helmets/boots. Armor ranges from +15% (Common) to +60-85% (Legendary), tuned so the improvement is clearly felt on every piece, not just chestplates.
  • Structure loot max-rarity is now configurable (structure-loot.max-rarity in config.yml) instead of hardcoded in Java — tune per-structure rarity caps, or recognize additional loot tables, without recompiling.

See CHANGELOG.md for full details, including v0.8.2-0.8.3 (the vanilla-parity and armor-set attribute fixes).

Information

Published onJuly 13, 2026
Downloads9

Platforms

Paper Paper (1.20.4-1.21.4, 26.1.2)