Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Give your vanilla server a pulse — mobs that scale, zones that react, deaths that tell a story.
Initial release.
Features
- Mob scaling — hostile mobs gain levels based on distance from spawn, biome, nearby structures, and nearby player count
- Zones — biome-based and WorldGuard region-based zones with custom titles, subtitles, sounds, particles, and flavor text; unclaimed areas get procedurally-assigned dynamic zone names
- Adventure journal (
/diary) — a written book of the player's recent zone arrivals and deaths, persisted per-player - Narrative death messages — biome-, cause-, and killer-aware flavor text with configurable location names
- Ambient time/weather events — scheduled messages and sounds on time-of-day and weather transitions (
triggers.yml) - Block break triggers — chance-based ambient messages on breaking configured blocks
- Emotes (
/emote) — short particle/sound effect - Soft-integrates with PlaceholderAPI (
%rpgmood_zone%,%rpgmood_area_danger%) and WorldGuard (region-type zones) - Admin command
/rpgmood reload|toggle|info—infoshows the current zone and mob difficulty at your location for tuningconfig.yml
Configuration
config.yml— mob scaling curve, messages, death message templateszones.yml— zone definitions (BIOME / WORLDGUARD)triggers.yml— time, weather, and block-break ambient events
Platforms
Paper
1.20