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Give your vanilla server a pulse — mobs that scale, zones that react, deaths that tell a story.

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v1.3.0

Added

  • 16 new achievements (15 → 31 total), grouped into a new Category (Exploration/Combat/Survival/Farming/Loot) shown in /rpgmood achievements:
    • Exploration: Cartographer (discover every configured zone)
    • Combat: Untouchable (damage-free kill), Godslayer (kill all 4 major bosses), Overkill (level 30+ kill that drops a Legendary RPGLoot item)
    • Survival: Storm Chaser (survive a lightning strike), Death Tourist (die in 8 biomes)
    • Farming: Four Seasons, Noah's Ark, Beloved, Green Thumb
    • Loot: Legendary Hunter, Relic Bearer, Godslayer's Arsenal, Matching Set, Head to Toe, Dressed to Kill
  • RPGLoot integration — six new Loot achievements read RPGLoot's item/player PersistentDataContainer tags directly (no Maven dependency either way, same soft-integration convention RPGLoot already uses to read rpgmood:level). New RPGLootIntegration and RPGLootAchievementListener.
  • SeasonManager's season-change broadcast now actually unlocks seasons_first/four_seasons — it never did before (a gap from 1.2.0: the achievement was defined but never wired to the season-change event).

Fixed

  • AchievementManager.ALL_ACHIEVEMENTS was a Set.of(...), so /rpgmood achievements rendered in unspecified (JVM-dependent) order. Switched to an ordered List.

Information

Published
July 12, 2026
1Downloads

Platforms

Paper
Paper
1.20.4