Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Give your vanilla server a pulse — mobs that scale, zones that react, deaths that tell a story.
Added
- 16 new achievements (15 → 31 total), grouped into a new
Category(Exploration/Combat/Survival/Farming/Loot) shown in/rpgmood achievements:- Exploration: Cartographer (discover every configured zone)
- Combat: Untouchable (damage-free kill), Godslayer (kill all 4 major bosses), Overkill (level 30+ kill that drops a Legendary RPGLoot item)
- Survival: Storm Chaser (survive a lightning strike), Death Tourist (die in 8 biomes)
- Farming: Four Seasons, Noah's Ark, Beloved, Green Thumb
- Loot: Legendary Hunter, Relic Bearer, Godslayer's Arsenal, Matching Set, Head to Toe, Dressed to Kill
- RPGLoot integration — six new Loot achievements read RPGLoot's item/player
PersistentDataContainertags directly (no Maven dependency either way, same soft-integration convention RPGLoot already uses to readrpgmood:level). NewRPGLootIntegrationandRPGLootAchievementListener. SeasonManager's season-change broadcast now actually unlocksseasons_first/four_seasons— it never did before (a gap from 1.2.0: the achievement was defined but never wired to the season-change event).
Fixed
AchievementManager.ALL_ACHIEVEMENTSwas aSet.of(...), so/rpgmood achievementsrendered in unspecified (JVM-dependent) order. Switched to an orderedList.
Platforms
Paper
1.20.4