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Give your vanilla server a pulse — mobs that scale, zones that react, deaths that tell a story.

Report RPGMood?

Release
v1.9.0

okereke-dev released RPGMood version v1.9.0 on July 14, 2026

Added

  • Subzones — cave biomes and vanilla structures now get their own Title inside a zone. Standing in a Lush Caves/Dripstone Caves/Deep Dark pocket, or near a Village/Pillager Outpost/Desert Pyramid/Jungle Temple/Woodland Mansion/Ocean Monument/Nether Fortress/Stronghold, shows a two-line Title (subzone name large, current zone as smaller context underneath), colored by local danger, reskinnable in the new subzones.yml. Detected via Paper's Chunk#getStructures() (already-generated structure data, no expensive radius scan) and real 3D biome reads. Pure flavor layer — no XP, no achievement progress, no /rpgmood zones entries.

Removed

  • The temporary zone-change BossBar — replaced by the new subzone Title choreography above. The persistent sidebar scoreboard (/rpgmood toggle scoreboard) is unaffected.

Fixed

  • Two structure-based mob difficulty bonuses were silently deadmob_scaling.structure-bonuses' jungle_pyramid/nether_fortress keys never matched the registry the code actually queries. Renamed to the correct jungle_temple/fortress.

See CHANGELOG.md for full details.

Information

Published onJuly 14, 2026
Downloads0

Platforms

Paper Paper (1.20.4)