Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Give your vanilla server a pulse — mobs that scale, zones that react, deaths that tell a story.
Added
- Subzones — cave biomes and vanilla structures now get their own Title inside a zone. Standing in a Lush Caves/Dripstone Caves/Deep Dark pocket, or near a Village/Pillager Outpost/Desert Pyramid/Jungle Temple/Woodland Mansion/Ocean Monument/Nether Fortress/Stronghold, shows a two-line Title (subzone name large, current zone as smaller context underneath), colored by local danger, reskinnable in the new
subzones.yml. Detected via Paper'sChunk#getStructures()(already-generated structure data, no expensive radius scan) and real 3D biome reads. Pure flavor layer — no XP, no achievement progress, no/rpgmood zonesentries.
Removed
- The temporary zone-change BossBar — replaced by the new subzone Title choreography above. The persistent sidebar scoreboard (
/rpgmood toggle scoreboard) is unaffected.
Fixed
- Two structure-based mob difficulty bonuses were silently dead —
mob_scaling.structure-bonuses'jungle_pyramid/nether_fortresskeys never matched the registry the code actually queries. Renamed to the correctjungle_temple/fortress.
See CHANGELOG.md for full details.
Information
| Published on | July 14, 2026 |
|---|---|
| Downloads | 0 |
Platforms
Paper (1.20.4)