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A basic zombie apocalypse plugin that surely bring the difficulty of your server to a whole new level
Add yml configuration file in /plugins/ZombieApocalypse4/options.yml
- night_restrict: should zombie abilities to use blocks be limited to nighttime only.
- player_sense: should zombie be aware of players without seeing them
- poisonous_bite
- pulling_magics: zombie by a specific chance can pull player toward it, this mean, upon encountering a horde of zombies, it is very difficult to escape and fighting is nearly the only choice.
- cobweb_placing
- world_interact: whether zombie should be able to break and place blocks
- light_source_elimination: should zombies take out all light emitting blocks
- soft_block_interact_restrict: should zombies be able to break blocks with hardness equivalent to or below 4( meaning obsidians, deepslated ores and resource blocks can block zombies) TOUGH_BLOCKS:
- drop_item_upon_block_break: should zombies drop the item form of the blocks they break
- defense_buff: during day and night, zombies receive a very OP damage reduction at specific time frames. Set this to false to disable them all.
- block1
- block2
has higher priority -> blocks in this list cannot be broken by zombies regardless of soft_block_interact_restrict's state.
- Knockback on zombies is useless now, they have become an unmovable force, which would force even toughiest players to run.
- Zombies can summon more zombies quickly upon seeing a player
- All zombies are slightly faster, some can catch up or outrun players. This, in most cases, prevent players from eating food.
Information
| Published on | May 7, 2026 |
|---|---|
| Downloads | 3 |
Platforms
Paper (1.21.4)