PRISMARIN is a framework for Minecraft networks on Paper and Velocity. Installed on its own, it runs a complete network. Next to your existing plugins, it becomes the shared layer they connect to.
What it does
- Profiles, coins, levels and languages shared across every server
- Ranks from LuckPerms in chat, tab list and sidebar
- Friends, parties and network wide /msg
- Nicks with a new name, skin and a fake rank that keeps the real permissions
- Reports with chat evidence, a staff menu and one click actions
- Punishments with templates that escalate, ban and mute lists, history and an audit log
- Vanish like SuperVanish, staff mode, staff chat and a network overview with TPS and ping
- Maintenance per server or group, essentials commands, PlaceholderAPI and Vault support
- A lobby with navigator, several lobbies, profile and language menu, nick tool, silent lobby and your own hotbar items (separate project: PRISMARIN Lobby)
How it fits into your network PrismarinVelocity goes on the proxy, PrismarinCore on every Paper server and PrismarinLobby on lobbies. Game servers keep the game plugin they already use: it can pay out network coins, show its game state in the navigator and nick players per round. Older 1.8 or 1.16 servers behind the proxy still get bans, reports, friends, parties and maintenance.
For server owners Every text lives in YAML with MiniMessage, & codes and hex colours, and every system can be switched off. One test server runs on JSON files or SQLite. A network uses MySQL, MariaDB or MongoDB plus Redis.
For developers Every system has a public API with events: players, economy, levels, vanish, nicks, friends, parties, reports, punishments, storage for your own data and more. The API is on JitPack, the reference is in docs/api.md on GitHub.
Information
Pinned Versions
- R1.21.7–1.21.113.4–3.4.0
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Members
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