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Modular grid survival in a void world: automate tiles with module cores, chain synergies, generate Grid Power and Essenc

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AetherGrid

AetherGrid gives every player a floating grid of tiles in a clean void world. Each tile can run one module: place a Module Core Block on an empty tile and it starts producing crops, ores, mob loot or fluids straight into its own output chest.

Modules work together. A Crop Generator next to a Hydro Pump grows 50% faster, an Ore Quarry next to a Magma Forge finds more rare ores, and Energy Generators make the Grid Power that high-tier modules need. The Transmutator eats the surplus from nearly full chests and turns it into Grid Essence, a special currency for the best upgrades. A Sentry Turret keeps your grid free of hostile mobs without ever hurting players.

Every module gets a spinning, glowing crystal with a live status label above it. Standing on a tile shows its level, synergy boost and your grid power in the action bar. Everything is managed from one GUI: /grid opens statistics, a map of your grid, upgrades, the module store and co-op settings.

AetherGrid is built for performance. Timers, loot rolls, synergies and animations run on an async thread, and the main thread only does small, time-capped batches. Data is stored in SQLite or MySQL through HikariCP. All 12 modules, prices, synergies and messages are fully configurable in modules.yml and config.yml.

Features

  • Built-in 100% void world, no schematics needed
  • Tile grid that expands from 3x3 to 5x5 to 7x7
  • 12 modules: producers, Energy Generator, Transmutator and Sentry Turret
  • Synergy engine: neighbouring modules boost each other
  • Grid Power for high-tier modules and Grid Essence as a special currency
  • Module upgrades up to level 5
  • Floating holograms with spinning crystals above every module
  • Live action bar with module stats and synergy boost
  • Full chest GUI: dashboard, grid map, store, upgrades and team settings
  • Co-op teams with invites, kicks and a visitor toggle
  • Grid levels and XP that unlock new modules
  • Tile protection, void rescue and protected module cores
  • Layered positional sound effects
  • Async ticking engine for zero-lag production
  • SQLite and MySQL support via HikariCP
  • Optional Vault economy support
  • Custom modules and synergies via modules.yml
  • All messages configurable with MiniMessage

Information

Category
Games
Published
November 8, 2026
License
Unspecified
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