v1.2.1 — Pull items with visible physics. Redstone fuel, claim protection, in-game config GUI.
ItemMagnet — Tiered Item Magnets, Redstone Fuel & Claim Protection
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What is ItemMagnet?
ItemMagnet adds craftable tiered magnet tools that pull nearby dropped items toward the player with visible, line-of-sight physics — items slide around corners and stop at walls instead of teleporting through blocks.
Charge your resonator with redstone dust (sneak + right-click, either hand) or let it auto-absorb redstone from the ground. Redstone blocks trigger a power surge: extra charge plus a temporary radius boost shown on the item lore.
Built for survival SMPs that need Lands, WorldGuard, Towny, and GriefPrevention respect out of the box — with an in-game config GUI, presets, unlock gates, and a developer API.
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Highlights
- Three tiers — Fragment, Survey, Anchor (fully configurable materials, names, radius, drain)
- Live item lore — charge, boost timer, and current pull radius update in real time
- Hold modes — main hand, any hotbar slot, or anywhere in inventory (passive magnet)
- XP orb pulling — optional experience orb collection at the same radius
- Redstone fuel loop — dust recharge, block power surge, per-fuel sounds
- Claim-aware — Lands, WorldGuard, Towny, and GriefPrevention hooks
- In-game config GUI — ``` /itemmagnet config
for settings, tiers, fuel, integrations
* **Rename items** — change tier display names from the GUI (chat input, color codes)
* **Unlock gates** — permission, advancement, CMI stat/rank, or admin command (persisted)
* **Anti-AFK** — optional movement check with one-time notify (no spam)
* **PlaceholderAPI** — charge, radius, tier, boost placeholders
* **Developer API** — cancellable pull, fuel absorb, deplete, and XP pull events
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**How it plays**
* Unlock or craft a tier resonator (Fragment → Survey → Anchor)
* Hold the magnet (main hand, hotbar, or inventory — your choice)
* Fuel with redstone dust (sneak + right-click) or pick up redstone drops
* Drop items nearby — they **slide** toward you with particles and optional arm swing
* Use a redstone block for a **power surge** — bigger radius for a limited time
* Magnets respect claim borders — pull stops at Lands/WG/Towny/GP boundaries
*Tip: Run ```
/itemmagnet debug
to see your active magnet's tier, charge, radius, and protection state.*
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Requirements
- Paper 1.21.1+ (not Spigot/CraftBukkit)
- Java 21+
- Tested on Paper 1.21.1, 1.21.4, and 26.1
Links
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Full commands, permissions, and configuration reference are in the Documentation tab. Need help? Request support or open a GitHub issue.