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Create custom items with permanent potion effects and attributes.

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1.5.0

📦 BuffedItems v1.5.0 Release Notes

✨ New Features

  • [Crafting] Custom Crafting System: A complete system to create custom shaped recipes for your items.
    • In-Game Editor: Create recipes visually via GUI without touching YAML. Supports Floating Shapes (matches pattern anywhere in grid).
    • Advanced Ingredients: Support for Exact Items (Base64) to use special keys/lore items as ingredients.
    • Recipe Book: Option to automatically register custom recipes to the vanilla Recipe Book.
  • [Core] Dashboard GUI: The main menu (/bi menu) has been redesigned into a centralized Dashboard for easier access to Items, Sets, Upgrades, and Settings.
  • [Public] New Viewer Menus:
    • /bi recipes: Allows players to view all available custom recipes.
    • /bi sets: Allows players to view item sets and their tiered bonuses.
  • [Settings] Live System Toggles: Admins can now Enable/Disable core systems (Sets, Upgrades, Crafting) instantly from the General Settings menu.

⚡ Performance & Improvements

  • [Core] Dynamic Attribute Engine: Completely refactored attribute handling (Health, Damage, Speed).
    • Dynamic Application: Attributes are now applied dynamically when held/worn, removing the need for NBT embedding.
    • Exploit Prevention: Eliminates "Stat Stacking" issues caused by Grindstones, Anvils, or plugin conflicts.
    • Live Updates: Changes to item stats in config apply instantly to existing items without re-crafting.
  • [UX] Interface Polish: Standardized navigation button layouts across all menus. Added Item IDs to the lore in selection menus for easier identification.

🐛 Fixes

  • [Visual] Fixed issues where HEX colors would display incorrectly in menu items.
  • [Core] Fixed a critical issue where passive attributes (e.g., Health, Speed) ignored permission checks because they were embedded in the item NBT. The new Dynamic Engine now correctly enforces permissions before applying stats.

⚠️ Migration Note

  • Attributes: The transition to the Dynamic Attribute Engine is automatic. Existing static attributes on items will be cleared and replaced by the dynamic system when players click or equip them.

Information

Published
December 10, 2025
Author
3Downloads

Platforms

Paper
Paper
1.21–1.21.11

Dependencies

PaperPaper

Dependencies: Paper

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