Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Standalone fake-player NPCs for Paper with traders, guards, patrols, equipment, storage, and Bodyguard links.
NPCs 0.1.1
Player-visible changes
- Patrol routes now work for every standalone NPC role. Neutral and trader NPCs can patrol without being changed to guards.
- Guard pursuit is smoother because movement now updates every 2 ticks by default instead of waiting for the legacy 20-tick behavior interval.
- NPC movement is grounded so fake-player NPCs no longer float while walking, chasing, or turning.
- Guard attacks now use the fake player's main-hand swing animation and apply damage from the NPC entity when available.
Admin and config notes
- Added
behavior.movement-interval-tickswith a safe default of2. - Existing configs without the new key use the default automatically; the effective behavior loop uses the lower value between
tick.interval-ticksandbehavior.movement-interval-ticks.
Information
| Published on | May 22, 2026 |
|---|---|
| Downloads | 5 |
Platforms
Paper (26.1.2)
Dependencies
Paper