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Broad RPG progression with 19 skills, active abilities, leaderboards, anti-exploit handling, and secure profile storage.

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Release
0.2.0

AugmentedThunder released StormMMO version 0.2.0 on May 27, 2026

StormMMO 0.2.0

Player-Visible Changes

  • Reworked skill progression around a hard level cap of 100.
  • Players keep earning current and lifetime XP after reaching level 100, but no longer gain levels or extra combat power past the cap.
  • Added a slower 1-100 XP curve where every next level costs more than the previous one.
  • Updated /stormstats, /stormskill, and progress actionbars to show 100/100, overflow XP, and lifetime XP for capped skills.
  • Retuned active ability unlocks and reward milestones to the new 1-100 scale.
  • Retuned combat XP, fishing XP, Alchemy XP, combat passives, limit-break damage, and active gathering multipliers for the 1-100 scale.
  • Blast Mining and Explosive Shot now have bounded gameplay effects instead of only entering cooldown.
  • Fishing treasure drops are rarer and no longer award Totems of Undying.

Admin And Config Changes

  • progression.max-level is clamped to 100 at runtime, even when old configs still contain higher values.
  • The default progression formula is now the 100-level curve. The old retro formula name remains accepted as a compatibility alias.
  • abilities.duration-level-divisor now defaults to 5 so active ability durations continue scaling across the 1-100 range.
  • anti-exploit.suppress-spawner-mob-xp is now enforced for mobs spawned after StormMMO loads.
  • Admin XP edits now reject non-finite values such as NaN and infinity.

Fixes And Compatibility

  • Existing stored skill levels above 100 are normalised to 100 on load while preserving current XP, lifetime XP, and last gained time.
  • Child skills such as Salvage and Smelting now respect the 100-level cap.
  • Leaderboards continue ranking by effective level first and lifetime XP second, so capped players can still compete by total XP.
  • Combat XP now uses pre-skill damage, preventing passive damage bonuses from feeding back into faster XP gains.
  • Salvage returns are capped by recipe cost, item durability, and skill yield so tools and armour cannot create extra base materials.
  • Ability and passive effects now respect the same world, player-state, and permission eligibility checks as XP.
  • Projectile tracking is cleaned up after hits so long sessions do not retain stale arrow records.
  • No storage migration is required.

Information

Published onMay 27, 2026
Downloads2

Platforms

Paper Paper (26.1.2)