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Movement Features
Double Jump
The double jump, or rather multiple jump, is a jump performed in the air using the jump key (default spacebar). By default, a jump can be performed in the air. However, this can be changed with permission.
Dash
The dash is a forward movement with the sprint button in the air. This allows you to cover a great distance in the air. By default, a dash can be performed only once. However, this can be changed with permission.
Grapple Hook
The grapple hook is a movement directed towards the target block that lasts a few ticks (depending on the length). You aim for a small amethyst bud placed in the world with a small amethyst bud in your main hand. The movement can be canceled normally by pressing the sneak button or canceled with a jump button. The standard distance to trigger the grapple hook is 7 blocks from the placed small amethyst bud. This can be changed with permission.
Air Slam
An air slam is a quick downward movement in the air using the sneak button. The longer you hold the button, the faster the downward movement becomes. If there is no slime block on the ground to cushion this movement or bounce back, the risk of losing your life is high. (If fall damage is active)
Wall Run
A wall run is a mid-air move performed near (left or right relative to your line of sight) an existing wall. With this move, you gain a minimal amount of height while moving forward. By default, you can do this for exactly 1 second.
Wall Climb
A wall climb is an upward movement performed in mid-air and in front of a wall using the forward key (default W). By default, you can perform a wall climb for 0.5 seconds before falling. This can be changed with permission.
Wall Slide
A wall slide is a downward movement performed in mid-air and next to a wall. The player is not allowed to use any movement inputs (no WASD, Shift, or Spacebar). A wall slide has no time limit.