Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Add unlimited crates to your server with 11 different crate types to choose from!
Changes 🔨
- Improved performance when checking placeholders via PlaceholderAPI
- This has also lessened maintenace burden internally!
- Improved updating the
examplesfolder. - Removed
LegacyItemBuilderas maintaining 2 ItemBuilders was not fun.- There should be no need to change configurations unless you use
HideItemFlags: true - If you do use
HideItemFlags, Click Me
- There should be no need to change configurations unless you use
- Improved migration types by looping through the folders instead of the FileManager cache which led to unnecessary checks.
- Improved verbose logging across the plugin.
- Improved placeholder migrations in config migrator.
- Improved
/crazycrates teleport <crate_id>. - Improved placeholder parsing throughout the plugin.
- Replaced
{key_amount}from the not_enough_keys message with{amount}.{key_amount}is no longer usable.
- Placeholders that normally could've only been used in the DisplayName of items can now be used in DisplayLore as well.
- Cleaned up code related to sending messages to the player, or broadcasting messages to the server.
- Removed an unnecessary prize loop for Cosmic Crate, if we do the math right initially... we shouldn't need this.
- Switched to using StringUtils#tryParseInt which uses an optional for better verbosity instead of Integer#parseInt.
- Updated default configuration files.
Crate Changes
- Improved tracking code for crates.
- Improved performance & readability when building crate objects.
- Improved performance when loading/adding crate locations.
- Improved cleaning up crate tasks, and other caches when a crate opening ends.
- This should fix a few other weird issues.
Key Changes
- Fixed a logical issue with taking keys using
/crazycrates mass-openor sneaking on QuickCrate after giving the prizes, it should be the other way around to minimize the free loot gain if something happens.- In addition to this, if they are keys not taken for any reason like your inventory being full, they should be refunded to you.
Crate Types
- CrateOnTheGo now passes through the openCrate method, so things like Required Keys, and other features the other crates have are now respected.
Item Layout
- By default,
use-different-items-layoutis set to true now.- Existing servers with an up-to-date config will not have to change anything.
Item Changes
- Removed the option to configure the spawner preview.
- This is pointless, because they all look the same in crate menus.
- Updated glow configuration, Glowing now accepts values like "add_glow", "remove_glow", or "none"
- Existing true/false should work, but you should update it as soon ass possible.
Removals
Permissions
- Removed the
use-new-permission-systemtoggle, and keep the original behaviour everyone liked.
Additions
Key Placeholders
- Added shorthand formatting to key placeholders, so 1,000 would become 1k and so on.
Plugin Support
Note: replace <item_id> with the correct identifier from the custom item plugins.
Second Note: Any place you can input diamond_axe allows you to use this format.
Third Note: You can still use emerald_helmet as in direct ids as well
- Added support for HMCWraps.
DisplayItem: hmcwraps@<item_id>
- This introduces new formats for other plugins like Oraxen, Nexo, CraftEngine, and ItemsAdder
DisplayItem: nexo@<item_id>DisplayItem: oraxen@<item_id>DisplayItem: itemsadder@<item_id>DisplayItem: craftengine@<item_id>
New Commands
- Added /crates version which includes the git commit, previous git commit, and current version.
- If any value is not found, it will return "N/A"
Other
- Added custom item support in areas that didn't have it.
- Added text shadow support for FancyHolograms.
Configuration Changes
Glowing
- Glowing no longer is true/false, however existing configurations using true/false will still work as we look for that internally as well.
# Should the item glow?
# Available Types: add_glow, remove_glow, none
Glowing: "none"
Hidden Components
If you are using Hidden-Components or Components in places, It has been replaced by flags.components, Existing configurations will still work.
Bugs Fixed 🐛
- Fixed a bugs with incorrect messages being used for things, or variables in places.
- Fixed a bug with the log method when the uuid is null causing a console error to appear.
- getPrize not filtering out invalid weights properly leading to weird prize winnings.
- We did the correct check for the totalWeight variable, but when looping through prizes. Prizes with -1 weight were still present.
- If you add -1 to a value, it increases the value which can cause issues with prize chances.
- Any value with 0.0, 0, or numbers less than 0 will be considered filler items.
- Paginated guis creating a second page despite there not being enough items for it.
- Log messages potentially not being saved.
- Updated the ExcellentCrates migrator which fixed a few migration bugs
- Fixed an important issue with
/crazycrates transfer.- If you cannot update, I recommend denying the permission to use this command.
- Fixed issues with
/crazycrates take/give&/crazycrates mass-openby clamping the amount to be a required amount. - CMI in recent updates, whether it's CMI Lib or CMI API, in short. the API broke, and I forked it, compiled it, published it to my repo... and it seems to work for now
/crazycrates debugwas not working properly.- Use correct variables when logging messages.
- Fix multiple issues with custom heads/skulls not being built.
- Use correct message when a player has no keys when doing /keys.
- Fixed an issue with mass-open where if any of the rows were null, or the tiers were empty. the keys you would've spent would've been lost. They get refunded now.
- Message responses when running commands not being sent to console.
As always, Report 🐛 to https://github.com/Crazy-Crew/CrazyCrates/issues
Information
| Published on | June 23, 2026 |
|---|---|
| Downloads | 31 |
Platforms
Paper (26.1.2)
Dependencies
Paper