Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
v3.0.3 (2026-02-27)
New Classes Added
- Cavalry: A mobile class that roams the battlefield on horseback.
- Passive: Permanent Slow I effect
- Horsemanship & Hippopotamus: Restores HP when summoning a horse or riding a horse.
- Sweep: Frontal area attack (increased damage when mounted)
- Marathoner: An endurance class that increases speed by running.
- Passive: Gain Speed I~IV + Strength II based on the running time.
- Crouching Start: Instant acceleration ability.
- Vitality Cutter: A lifesaver class that drains enemy health.
- Passive: Deals 1/6 of the target's current health as additional damage when attacking.
- Life Drain: Restores 1 HP when attacking.
Bug Fixes
- Marathoner Status Reset Fix: An issue where the Marathoner's sprint tracking status was not reset after a game ended, preventing it from working in the second round. Fixes
- Added cleanup logic for the marathoner handler to
GameManager.cleanupClassEffects() - Reset all sprint tracking, speed level, and monitoring tasks when the game ends
- Fixed the Cavalry Freeze Period bug: Fixed an issue where Cavalry could not move at game start
- Changed the freeze period check from the Slowness effect to the
GameManager.isInFreezePeriod()method - Fixed the Cavalry's passive Slowness I effect from conflicting with the freeze period check
- Improved
FreezeProtectionHandlerto track the freeze period separately
Information
| Published on | February 27, 2026 |
|---|---|
| Downloads | 1 |
Platforms
Paper (1.21.11)
Dependencies
Paper