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A PVP plugin with 13 unique character classes for Minecraft Paper 1.21.11 servers

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ChaosPVP

A PVP plugin with 16 unique character classes for Minecraft Paper 1.21.11 servers.

Features

  • 16 Unique Professions: Inspector, Scientist, Plaguebringer, Shield Soldier, Critical Cutter, Navigator, Captain, Creature, Juggler, Dragonwrath, Undead, Stamper, Time Marker, Horseman, Vitality Cutter, Marathoner
  • Class-Specific Abilities: Each class has unique items, abilities, and passive effects
  • Resource Collection System: Collect resources to unlock powerful ultimate abilities (Swordsman, Scientist, etc.)
  • Cooldown Management: Balanced ability cooldowns displayed via action bar and chat
  • Team & Solo Modes: Supports both draft pick team mode and solo free-for-all
  • Practice Mode: Test classes individually for 5 minutes (same mechanics as real game)
  • Auto-Save Data: All map and lobby settings are automatically saved in real-time
  • Game Duration: 10-minute matches

Class Overview

Swordsman

A melee combat specialist using various swords.

  • Passive: +1 bonus damage with stone sword attacks
  • Diamond Sword: Right-click for forward attack - 8 damage (4 hearts), 12.5s cooldown, grants netherite scrap on hit
  • Ultimate: Netherite Sword - 4 base + 16 instant damage (collect 3 netherite scraps, max 1, single use)

Scientist

A support class with random potion abilities and mobility.

  • Passive: Speed I (0.5s) when throwing items
  • Ability: Generate random splash potion every 7.5s (max 3)
  • Ultimate: Lingering area potion - 7 block diameter, 8s duration, heals self + damages enemies (collect 9 ultimate materials)

Plague Spreader

Controls areas with poison immunity and toxic fields.

  • Passive: Immune to poison damage
  • Poison Engine: Generated every 20s (max 2), creates poison field for 10s (6 block diameter)
  • Extreme Poison Engine: Generated every 100s (max 1), creates enhanced poison field for 10s (8 block diameter)
  • Special: Speed buff in field, instant damage + weakness + poison to enemies

Shield Soldier

A tank class with defensive abilities and absorption mechanics.

  • Passive: Gain 2 absorption hearts after 12s without taking damage (lasts 60s)
  • Red Shield: Deal 6 damage to attacker when blocking, 6s cooldown
  • Blue Shield: Gain 2 absorption hearts when blocking (lasts 10s), 11s cooldown
  • Basic Shield: Apply weakness I (1.5s) to attacker when blocking, 4s cooldown
  • Golden Shield: Auto-obtained at 12 HP or below, grants strength II + speed I + 6 absorption hearts (8s) when blocking, single use

Critical Cutter

A burst damage class with escalating critical hit mechanics.

  • Passive: 5% base critical chance (increases by 1% per non-critical hit)
  • Weapon: Critical Cutter Sword (5.0 damage = 2.5 hearts, same as stone sword)
  • Special: Critical hits deal 2x damage + heal 2 HP (1 heart)
  • Guaranteed Critical: Right-click for forward attack - 6 base + 6 instant damage + heal 6 HP, 25s cooldown

Navigator

A mobility class specialized in knockback and position control.

  • Passive: Knockback I on sword
  • Naval Weapon: Generated every 20s (max 3, durability 1) - 1 base + 4 instant damage, knockback II
  • Wave Riding: Speed IV (1s), knockback + slowness V (1s) on collision, 12s cooldown
  • Harpoon Throw: 6 damage + slowness V (1s), 15s cooldown (50% reduction on miss)

Captain

A team supporter who strengthens and assists teammates.

  • Passive: Grant random teammate strength I (2s) when attacking enemies (self in solo mode)
  • Captain's Command: Give teammates naval weapon + strength I (5s), 15s cooldown
  • Captain's Harpoon: 4 damage, on hit: teammates get strength I (3s) + enemy gets weakness I (3s) + 3s cooldown reduction, 9s cooldown

Shapeshifter

A transformation class that evolves over time.

  • Evolution Stages: Ocelot (0-1min) → Cow (1-2min) → Sniffer (2-4min) → Ravager (4min+)
  • Ocelot: 5 hearts, speed III, weakness III
  • Cow: 15 hearts, regenerate 1 heart every 3s, stone sword
  • Sniffer: 25 hearts, resistance I, iron sword
  • Ravager: 35 hearts, resistance II, strength I
  • Charge: Available at all stages - speed V (0.4s), slowness V (0.5s) on collision, 7s cooldown

Juggler

A throwing specialist using various projectiles.

  • Passive: No stone sword at start, gain 1 "Throw Time" every 60s (max 1)
  • Light Thing: Throw snowball - 1 damage (0.5 hearts), no knockback, 4s cooldown (resets on hit)
  • Heavy Thing: Throw wind charge - 8 damage (4 hearts), slowness V (1s) + blindness (1s), 13s cooldown
  • Throw Time: Slowness V (2.5s) to all enemies within 10 blocks + reset light thing cooldown (consumable)

Dragon Fury

A class that collects fury to unleash powerful counterattacks.

  • Passive: +1 fury when taking damage (max 30), auto-generate +1 every 8s
  • Resistance by Fury: 0-10 fury = resistance I, 11-20 = resistance II, 21-30 = resistance III
  • Fury Counterattack: Deal damage equal to fury count to nearest enemy within 5 blocks, heal fury/2 HP on kill, 30s cooldown
  • Starting Items: Full iron armor set, permanent strength I + resistance I

Undead

A special class that overcomes death.

  • Passive: Instantly revive on first death (once per game)
  • Revival Effect: Revive with max health, gain speed I + strength II + resistance V
  • Revival Penalty: Take 1 damage (0.5 hearts) every 0.25s starting 3s after revival (until second death)

Stamper

A class specialized in aerial mobility and fall attacks.

  • Passive: No fall damage, deal 6 damage to enemies within 4 blocks when falling 3+ blocks (12 damage if hitbox overlaps)
  • Stamp: Right-click heavy core - launch 10 blocks high, 20s cooldown
  • Dive: Right-click heavy core - launch 40 blocks high, deal 16 damage to enemies within 20 blocks on landing (32 damage if hitbox overlaps), obtained every 200s (max 1, consumable)

Time Engraver

A class that manipulates time to control enemies.

  • Passive: Immune to slowness
  • Time Engraving: Completely freeze all enemies within 8 blocks for 2s + weakness I (1.5s), gain time capsules equal to hit count, 16s cooldown
  • Clockhand Piercing: Throw arrow - 6 damage (3 hearts), 8 damage (4 hearts) + darkness/blindness (3s) to slowed targets, 12s cooldown (1s during eternal clock)
  • Eternal Clock: Completely freeze all players and mobs for 8s + slowness V + darkness + blindness, freeze all projectiles (collect 7 time capsules, consumable)

Cavalry

A mobile class that rides a horse and roams the battlefield.

  • Passive: Permanent Slow I Effect
  • Horseback & Hippocampus: Summons a horse (shares health with the player). When mounted, restores 6 health (3 hearts), 22-second cooldown
  • Sweep: Attacks a 3-block area in front - deals 6 damage (8 damage when mounted), 6-second cooldown (reduced by 1 second per hit, minimum 1 second)
  • Special: When a horse takes damage, the player also takes half damage. When the horse dies, the player is automatically eliminated.

Marathoner

An endurance class that increases speed by running. - Passive: 5 seconds of sprinting → Swiftness I, 3.5 seconds more → Swiftness II, 3.5 seconds more → Swiftness III, 3.5 seconds more → Swiftness IV + Strength II

  • Passive Remove: All buffs are removed upon stopping sprinting, taking damage, or jumping.
  • Crouching Start: Swiftness III (0.5 seconds), 5 second cooldown.

Vitality Cutter

A life-sucking class that drains the life of enemies.

  • Passive: No Stone Sword at start.
  • Vitality Cutter: Left-click attacks inflict 1/6 of the target's current health as instant damage.
  • Life Drain: Restores 1 HP (0.5 hearts) upon attack.
  • Special: In team battles, the passive is not applied when attacking a teammate.

Installation

  1. Download the latest release
  2. Place the JAR file in your server's plugins folder
  3. Install Required Plugins:
    • LibsDisguises (required for Shapeshifter class)
    • ProtocolLib (LibsDisguises dependency)
  4. Install Optional Plugins (recommended):
    • Multiverse-Core (for automatic world reset after games)
  5. Restart the server
  6. Check settings in plugins/ChaosPVP/data.yml

Commands

Game Commands

  • /게임시작 - Open class selection GUI
  • /게임종료 - End game and reset all players (admin)
  • /게임모드 <팀전|개인전> - Set game mode (admin)

Practice Mode

  • /연습모드시작 - Start practice mode (class selection)
  • /연습모드종료 - End practice mode
  • /연습클래스 - Change class in practice mode
  • /연습모드 맵 <맵이름> - Set practice mode map (admin)
  • /연습모드 - Teleport to practice mode map

Map Management

  • /로비 - Teleport to lobby
  • /로비 지정 - Set current location as lobby (admin)
  • /로비제거 - Remove lobby location (admin)
  • /맵지정 [맵이름] - Set map spawn location (admin)
  • /맵제거 <번호> - Remove map (admin)

Player Management

  • /인원제외 <플레이어명> - Exclude player from game (admin)
  • /인원추가 <플레이어명> - Re-add excluded player (admin)

Other

  • /도움말 - Display help message
  • /입자끄기 - Remove all poison fields (admin)
  • /chaospvp - ChaosPVP main command (aliases: /cpvp, /cp)

Permissions

  • chaospvp.use - Allow basic command usage (default: true)
  • chaospvp.admin - Allow admin command usage (default: op)

Requirements

  • Minecraft Server: Paper 1.21.11
  • Java: 21 or higher
  • Required Plugins:
    • LibsDisguises (for Shapeshifter class)
    • ProtocolLib (LibsDisguises dependency)
  • Optional Plugins:
    • Multiverse-Core (for automatic world reset after games)

Gameplay

Starting a Game

  1. Select mode with /게임모드 팀전 or /게임모드 개인전
  2. Start class selection with /게임시작
  3. For team mode, select team in team selection GUI (draft pick system)
  4. Game starts automatically when all players are ready

During Game

  • Game duration: 10 minutes
  • Use each class's abilities to fight
  • Collect resources to unlock ultimate abilities
  • Last survivor or team wins

Practice Mode

  • Start with /연습모드시작 or /연습모드
  • Test classes individually
  • Same mechanics as real game
  • Change class anytime with /연습클래스
  • 5-minute cooldown (until next practice mode start)

Development

This plugin uses:

  • Paper API 1.21.11 - Minecraft server integration
  • LibsDisguises - Shapeshifter transformation feature
  • Gradle 8.5 - Build automation
  • Java 21 - Programming language
  • JUnit 5 - Unit testing framework
  • Mockito 5.8 - Mocking framework
  • jqwik 1.8 - Property-based testing

Data Storage

All map and lobby settings are automatically saved to plugins/ChaosPVP/data.yml.

  • Lobby location and name
  • General map list (locations and names)
  • Practice mode map (location and name)

Settings are automatically saved in real-time when changed and automatically loaded on server restart.

Balance Changes

v3.0.2(Latest)

Bug Fixes

  • Fixed Swordsman Passive: Fixed an issue where +1 additional damage was not applied to Stone Sword attacks.

  • Changed ignoreCancelled = false to apply to cancelled events.

  • Manually check whether an event was canceled to apply only to normal attacks.

  • Fixed Critical Cutter Base Weapon Damage: Fixed the base weapon to deal 5 damage instead of 6.

  • Use an Iron Sword, but manually set the damage to 5.0 (same as Stone Sword).

  • Additional damage is now applied immediately based on the adjusted 5.0 damage when a critical hit occurs.

  • Default Game Mode Change: Changed the default game mode from Team Match to Solo Match.

  • Fixed an issue where a team selection message would appear when starting Solo Match.

  • The Team Match Draft Pick system now functions properly.

  • Fixed Practice Mode Death Handling: Practice mode now automatically ends upon death.

  • Fixed Sky Island Map Effect System:

  • Set the time to 13000. Changed to Tick (Sunset/Twilight)

  • Completely remove lightning effects (user request)

  • Remove night vision effect particles (maintain effect, only hide particles)

Features Added
  • Sky Island Map Special Effects System:

  • Fixed sunset/twilight time to 13000 ticks

  • Disabled rain/thunder weather

  • Automatically detects map names containing "Sky Island", "sky", or "skyisland" (case-insensitive)

  • Setting a Single Spawn for a Map Slot:

  • Existing spawn points are automatically deleted when /setmap1 or /setmap2 are executed.

  • The current location is automatically set to the map center and the first spawn point.

  • Additional spawn points can be added using /addspawn1 or /addspawn2.

  • Added a notification message indicating the number of existing spawn points.

v3.0 (Latest)

  • Bug Fix: Fixed OP permission not being restored after game end (removed duplicate OP save logic)
  • Bug Fix: Fixed practice mode items not being removed when starting game during practice mode
  • Bug Fix: Added random team assignment feature to team selection GUI

v2.0

  • Stamper: Stamp cooldown 12s → 20s
  • Stamper: Dive acquisition time 120s → 200s
  • Stamper: Stamp height 20 blocks → 10 blocks
  • Stamper: Dive height 80 blocks → 40 blocks
  • Stamper: Dive damage 12 (6 blocks) → 16 (8 blocks)
  • Stamper: Passive landing damage 4 (2 blocks) → 6 (3 blocks)
  • Stamper: Stamp item feather → heavy core
  • Time Engraver: Time engraving range 5 blocks → 8 blocks
  • Time Engraver: Time engraving slowness 1s → 2s (complete position freeze)
  • Time Engraver: Clockhand base damage 10 → 6
  • Time Engraver: Clockhand bonus damage 6 → 8
  • Time Engraver: Added clockhand piercing (arrow throw, darkness/blindness effect)
  • Time Engraver: Added complete position freeze to eternal clock
  • Navigator: Wave riding changed from complete position freeze → simple slowness V effect
  • Team Selection: Added draft pick system
  • Bug Fix: Fixed team glowing effect not being removed after game end
  • Bug Fix: Fixed team display errors

v1.0

  • Swordsman: Copper sword cooldown 15s → 24s, gold sword 14s → 22s, diamond sword 13s → 20s
  • Swordsman: Netherite sword limited to max 1
  • Swordsman: Changed cooldown display from boss bar to chat
  • Critical Cutter: Fixed critical cutter sword damage (same as stone sword → 5.0 damage)
  • Critical Cutter: Guaranteed critical cooldown 6s → 25s
  • Shapeshifter: Added charge ability (all evolution stages)
  • Practice Mode: Redesigned with same mechanics as real game
  • Practice Mode: Return to practice map and auto-end on death

Github

https://github.com/Dangel165/ChaosPVP

Credits

  • Plugin Development: Dangel
  • Map Creation: 145wir, ssadw1348, gyangsongsanghyeoninde,galaxy0596
  • Balance Adjustment: 145wir
  • Planning: 145wir, ssadw1348

Information

CategoryGames
Published onFebruary 23, 2026
LicenseApache 2.0
Downloads5
Stars0
Watchers0

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145wir

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