Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
The all-in-one Velocity network solution for intelligent lobby routing, parties, queues, Java and Bedrock menus, server
R
4.5.2
[4.5.2] - 2026-10-10
Added
- Added Halloween easter egg.
Fixed
- Enforce authentication on every proxy backend transfer, including requests initiated by other commands or plugins. Pending players can enter only the configured holding server; an unavailable authentication service blocks admission.
- Preserve account login failures and lockouts across disconnects. Successful authentication and expiry still clear them.
- Read the
[settings]layout emitted by the authentication file writer and shown in the setup guide. Authentication enablement, hashing, holding-server selection, and session settings now override main-file values correctly; legacy[auth]and flat layouts remain supported. - Keep repeated Redis circuit snapshots from restarting cooldowns or resetting half-open probes. Transition timestamps reject stale state after recovery, including transitions within the same clock millisecond.
- Include contextual fallback-chain lobbies in health inspection so routing can select healthy static backups.
- Verify legacy SHA-256 credentials with their original algorithm and upgrade them to Argon2id after a successful login when Argon2id is configured.
Improved
- Verify Argon2id records using their encoded version and cost parameters, with limits on memory, iterations, parallelism, salt length, and hash length. Reject malformed credential records without opening a session.
- Preserve the existing Redis circuit state fields for older peers and add transition timestamps for upgraded peers.
- Correct descriptions of hashing costs, account lockouts, proxy-local sessions, and the player-load scoring used by
least_connections. - Run the complete test suite against the Velocity 4 API by resolving the legacy Spigot test harness's SnakeYAML conflict with a test-only dependency. This dependency is excluded from the release JAR.
Platforms
Paper
1.16–26.3
Velocity
3.4–4.2.1