LifeStealZ is a lifesteal SMP plugin, that allows you to steal hearts from other players, when you kill them. If a player has no more hearts, he is eliminated. You can craft additional hearts or a revive crystal. With this crystal, you can bring back eliminated teammates.
LifeStealZ offers a great amount of admin tools and is highly customizable. You can change every message and change everything about the custom items.
Main Features
- ✅ Stealing hearts
- ✅ Withdraw hearts
- ✅ Customizable heart items
- ✅ Custom crafting recipes
- ✅ Revive item
- ✅ Maximal and starter hearts
- ✅ Disable totems
- ✅ Disable crystal pvp
- ✅ Ingame recipe viewer
- ✅ PlaceholderAPI placeholders
- ✅ Custom WorldGuard flags
- ✅ Admin commands
- ✅ HEX colors and gradients support
- ✅ SQLite and MySQL support
Languages
- English (
en-US
) - German (
de-DE
) - Spanish (
es-ES
) - Czech (
cs-CZ
) - Polnish (
pl-PL
) - Vietnamese (
vi-VN
) - Chinese (Simplified) (
zh-CN
)
- lifestealz.admin.reload - Allow to reload the plugin
- lifestealz.admin.setlife - Allow to set the amount of hearts, a player has
- lifestealz.admin.giveitem - Allow to give custom items to a player
- lifestealz.admin.eliminate - Allows to eliminate players with the
/eliminate
command - lifestealz.admin.revive - Allow a player to revive another player with the
/revive
command - lifestealz.bypassrevivelimit - Allow a player to bypass the revive limit
- lifestealz.withdraw - Allow a player to withdraw hearts (true by default)
- lifestealz.revive - Allow a player to revive others with a revive crystal (true by default)
- lifestealz.viewrecipes - Allow a player to view the custom recipes (true by default)
- lifestealz.help - Allow a player to access the help menu (true by default)
- lifestealz.viewhearts - Allow a player to view the amount of hearts (`/hearts``) he has (true by default)
The conifuration is split into multiple files located at plugins/LifeStealZ/
:
conifg.yml
# _ _ __ _____ _ _ ______
# | | (_)/ _| / ____| | | | |___ /
# | | _| |_ ___ | (___ | |_ ___ __ _| | / /
# | | | | _/ _ \ \___ \| __/ _ \/ _` | | / /
# | |____| | || __/ ____) | || __/ (_| | | / /__
# |______|_|_| \___| |_____/ \__\___|\__,_|_| /_____|
# === COLOR CODES ===
# This plugin supports old color codes like: &c, &l, &o, etc.
# It also supports MiniMessage, a more advanced way to format messages:
# https://docs.advntr.dev/minimessage/format.html
# With MiniMessage, you can add HEX colors, gradients, hover and click events, etc.
# === GENERAL SETTINGS ===
# If set to true, LifeStealZ will check for updates and let you know if there's a newer version
checkForUpdates: true
# Set the language to any code found in the "lang" folder (don't add the .yml extension)
# You can add your own language files. Use https://github.com/KartoffelChipss/LifeStealZ/tree/main/src/main/resources/lang/en-US.yml as a template
# If you want to help translating the plugin, please refer to this article: https://lsz.strassburger.dev/contributing/localization
# | en-US | de-DE | es-ES | fr-FR | cs-CZ | vi-VN | zh-CN | pl-PL | nl-NL | ru-RU
lang: "en-US"
# === WORLD SETTINGS ===
# If set to true, the plugin will only take effect in the worlds listed below
enableWhitelist: false
# A list of worlds, where the plugin should take effect.
# Depending on how your server is arranged, these settings may need to change.
# Ensure the default world on your server is named "world", otherwise rename here!
worlds:
- "world"
- "world_nether"
- "world_the_end"
# Enable to remove the warning message when a world is not whitelisted.
supressWhitelistMessage: false
# === HEART SETTINGS ===
# The amount of hearts a player has, when joining for the first time
startHearts: 10
# The maximal amount of hearts, a player can have
maxHearts: 20
# The amount of hp a player should have after getting reived
reviveHearts: 1
# The amount of hearts the killer should gain and the victim should loose
heartsPerKill: 1
# The amount of hearts a player should loose, when dying naturally
heartsPerNaturalDeath: 1
# The minimal amount of hearts. If a player gets to this amount of hearts, they will be eliminated.
# PLEASE ONLY CHANGE IF YOU KNOW WHAT YOU ARE DOING!
minHearts: 0
# This option will enforce the heart limit on admin commands like /lifestealz hearts <add, set> <player> <amount>
enforceMaxHeartsOnAdminCommands: false
# The custom item that should be dropped if a player is killed (Must be an id from the items.yml)
heartItem: "defaultheart"
# === HEART BEHAVIOR SETTINGS ===
# If hearts should be dropped when killed by player
dropHeartsPlayer: false
# If hearts should be dropped when killed naturally
dropHeartsNatural: true
# If a heart should be dropped, when the killer already has the max amount of hearts
dropHeartsIfMax: true
# If a player should lose a heart, when dying to hostile mobs or falldamage, lava, etc
looseHeartsToNature: true
# If a player should lose a heart, when being killed by another player
looseHeartsToPlayer: true
# Whether it should be announced, when a player got eliminated (has no more hearts)
announceElimination: true
# Allows players to withdraw a heart, even if they only have one left
allowDyingFromWithdraw: true
# If the totem effect should be played, when you use a heart
playTotemEffect: false
# The time you have to wait, before you can use another heart in Milliseconds
heartCooldown: 0
# How many times a player can be revived. Set to -1 to make it infinite
maxRevives: -1
# === Disabling Features ===
# If the use of totems of undying should be prevented
preventTotems: false
# If crystalpvp should be disabled
preventCrystalPVP: false
# If the use of custom items in item frames should be prevented
# It is recommended to leave this enabled, as people can dupe items otherwise
preventCustomItemsInItemFrames: true
# === Extensive Customization ===
# Only disable this option if you want to add custom commands on elimination and don't want the player to get banned
disablePlayerBanOnElimination: false
# If the killer should gain a heart on elimination
heartRewardOnElimination: true
# Execute custom commands on events:
# You can use &player& to insert the player name
# For example: tempban &player& banreason 1d
eliminationCommands:
# - "say &player& got eliminated"
# - "niceCommandtwo"
heartuseCommands:
# - "say &player& used a heart item"
reviveuseCommands:
# - "say &player& revived &target&"
gracePeriod:
# If a grace period should be enabled
enabled: false
# The time in seconds, the grace period should last
duration: 60
# If the end of the grace period should be announced
announce: true
# If a sound should be played, when the grace period ends
playSound: true
# Should a player be able to take damage from players during the grace period
damageFromPlayers: false
# Should a player be able to deal damage to players during the grace period
damageToPlayers: false
# Should a player be able to use hearts during the grace period
useHearts: false
# Should a player be able to loose hearts during the grace period (if set to false, the killer will also not gain a heart)
looseHearts: false
# Should a player be able to gain hearts during the grace period
gainHearts: false
# Custom commands to be executed when the grace period starts
startCommands:
# - "say The grace period for &player& has started"
# Custom commands to be executed when the grace period ends
endCommands:
# - "say The grace period for &player& has ended"
heartGainCooldown:
# A cooldown for how often people can gain a heart.
enabled: false
# How long the cooldown should be in Milliseconds
cooldown: 120000
# Drops the heart on the ground if a player kills someone, while still on cooldown
dropOnCooldown: true
# Prevents picking up hearts from the groun while on cooldown
preventPickup: true
antiAlt:
# If the anti alt system should be enabled
enabled: true
# If possible alt kill attempts should be logged
logAttempt: true
# If possible alt kill attempts should be prevented
preventKill: false
# If a message should be sent to the player, when an alt kill attempt is detected
sendMessage: false
# Add custom comamnds, to be executed when a possible alt kill attempt is detected
# You can use &player& to insert the player name (commands are executed for both players)
commands:
# - "say Please don't kill alts"
# - "ban &player& 1h"
webhook:
# If a webhook should be sent, when a player is eliminated
elimination: false
# If a webhook should be sent, when a player is revived
revive: false
# The URL of the webhook
url: ""
storage.yml
# === Storage ===
# The type of storage to use. You have the following options:
# "SQLite", "MySQL", "MariaDB"
type: "SQLite"
# This section is only relevant if you use a MySQL database
host: "localhost"
port: 3306
database: "lifestealz"
username: "root"
password: "password"
items.yml
# === Custom Items ===
# Here you can modify everything about the custom items
# You can change which item is dropped on death in the main config.yml
defaultheart:
name: "&cHeart"
lore:
- "&7Rightclick to use"
# - "This would be a second line"
# - "And this possibly a third line"
material: "NETHER_STAR" # Find all materials here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
enchanted: false
customModelData: 100
# Custom item type for the item ("heart", "revive" or "none")
customItemType: "heart"
# When customItemType is "heart", this value is used to determine how many hearts the item gives
customHeartValue: 1
# The minimum amount of hearts a player must have to use this item (only relevant if customItemType is "heart")
minHearts: 0
# The maximum amount of hearts a player can have to use this item (-1 for infinite) (only relevant if customItemType is "heart")
maxHearts: -1
# true if this item should be craftable
craftable: true
recipe:
# Every item represents one slot in the crafting table
# The first item in a row is the left most item in the crafting table
# If you want a slot to be blank, use 'AIR' or 'empty'
# If you want to use other custom item (like hearts) use the custom item name (e.g. "defaultheart")
rowOne:
- "GOLD_BLOCK"
- "GOLD_BLOCK"
- "GOLD_BLOCK"
rowTwo:
- "OBSIDIAN"
- "NETHER_STAR"
- "OBSIDIAN"
rowThree:
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
- "DIAMOND_BLOCK"
sound:
enabled: true
sound: ENTITY_PLAYER_LEVELUP # Find all sounds here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
volume: 1.0
pitch: 1.0
revive:
name: "&dRevive Crystal"
lore:
- "&7Rightclick to use"
material: "AMETHYST_SHARD"
enchanted: true
customModelData: 101
customItemType: "revive"
customHeartValue: 0
minHearts: 0
maxHearts: -1
craftable: true
recipe:
rowOne:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
rowTwo:
- "OBSIDIAN"
- "BEACON"
- "OBSIDIAN"
rowThree:
- "AMETHYST_SHARD"
- "NETHERITE_BLOCK"
- "AMETHYST_SHARD"
sound:
enabled: false
sound: ENTITY_PLAYER_LEVELUP
volume: 1.0
pitch: 1.0
# You can add as many custom items as you want
If you want a slot in the crafting recipe to be blank, replace the block name with AIR
.
WorldGuard Flags
To set a custom worldguard flag, you have to use /rg flags
and scroll to the last page.
There you can set the following flags:
- heartloss - Allow heart loss in this region
If you are using PlaceholderAPI on your server, you can use the following placeholders:
- %lifestealz_hearts% - The amount of hearts a user has
- %lifestealz_maxhearts% - The maximum amount of hearts a user can have
- %lifestealz_health% - The current health, that the player has (half hearts rounded up)
- %lifestealz_revived% - The amount of times a player has been revived
- %lifestealz_isInGracePeriod% - If the player is in the grace period
- %lifestealz_gracePeriodRemaining% - The remaining time of the grace period in seconds
If you need help with the setup of the plugin, or found a bug, you can join my discord here.