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Full control over entity, spawner, TNT and redstone lag — every limiter, threshold and message fully configurable. Built

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Clearlagg

Prevention, not brute force.

Full control over every source of entity, spawner, TNT and redstone lag on your server — lightweight, fully configurable down to the last message, and built to disappear from your timings report.


✨ Features

Feature Description
Entity Clearing Scheduled or on-demand clears, per-entity-type, with named/leashed/tamed protection.
Mob Killing Separate configurable kill-list, independent from the entity clearer.
Per-chunk Entity Limiter Hard caps per entity type, enforced live before they ever pile up.
Mob Spawner Limiter Caps spawners within a radius, force-sets delay & activation range.
Mob Egg Limiter Per-player, per-world cooldown-based cap on spawn-egg usage.
Breeding Limiter Caps breedable animals per chunk to stop farm-lag before it starts.
Per-item Live-time Custom despawn timers per material — keep valuables, clear junk faster.
TNT Lag Reduction Caps primed TNT per chunk, limits chain reactions, trims oversized explosions.
Hopper & Redstone Limiters Per-chunk caps on hopper transfers and redstone activity.
AI Limiter Reduces pathfinding/AI cost for mobs far from any player.
TPS/RAM Meter Background monitor that can execute commands when thresholds are crossed.
GC Monitoring Live JVM garbage-collection pause detection, straight from com.sun.management.
Full-tick Sampler Samples raw tick durations and flags spikes.
Memory Sampler & Profiler Heap-over-time sampling plus a lightweight chunk-activity profiler.
Halt Mode Temporarily suspends mob spawning, hopper transfer, redstone, fluid flow or item merging.
Module Admin Enable/disable every module live via command, no restart needed.
Destructive-command Confirmation Clear/killmobs/area/unloadchunks/gc require a confirming second run.
PlaceholderAPI Support 10 placeholders for TPS, RAM, entity counts and halt state.
12 Languages Fully translatable, with automatic fallback to English for missing keys.
Everything's configurable Every message, threshold, limit and interval lives in config.yml.

📦 Dependencies


🔧 How It Works

Clearlagg doesn't wait for your server to already be lagging — every limiter runs at the point of creation: a spawner placement, a bred animal, a primed TNT, a spawned item. If it would exceed your configured limit, it's stopped or removed immediately, instead of building up until a scheduled clear has to nuke half your world's entities at once.

On top of that, a periodic scan sweeps loaded chunks for the entity-limiter and refreshes "never despawn" items, while the TPS/RAM meter watches server health continuously and can fire your own console commands the moment a threshold is crossed — including running /lagg clear automatically under critical load.

Halt mode gives you an emergency lever: instantly suspend the systems you choose (mob spawning, hopper transfer, redstone, fluid flow, item merging) with one command, and resume just as fast.


⚙️ Configuration

# =====================================================================
#                       Clearlagg Configuration
#   Full control over every module. Disable anything you don't need -
#   Clearlagg only activates the systems you enable, so it stays
#   extremely lightweight on a stock configuration.
# =====================================================================

settings:
  prefix: "&8[&bClearlagg&8] &7"
  language: "english"   # english, german, french, spanish, russian, polish,
                         # czech, japanese, korean, brazilianportuguese,
                         # chinesesimplified, chinesetraditional
  startup-banner: true
  clean-logs-on-startup:
    enabled: false
    older-than-days: 14

entity-clear:
  enabled: true
  auto-clear-interval: 600
  warn-before-clear:
    enabled: true
    warn-seconds-before: 10
  excluded-worlds: []
  entities:
    DROPPED_ITEM: true
    ARROW: true
    EGG: true
    SNOWBALL: true
  ignore-named-entities: true
  ignore-leashed-entities: true
  ignore-tamed-entities: true

limiters:
  enabled: true
  scan-interval-ticks: 100
  entity-limiter:
    enabled: true
    per-chunk-limits:
      DROPPED_ITEM: 40
      ARROW: 20
    default-limit: -1
  mob-limiter:
    enabled: true
    per-chunk-limit: 25
    prevent-spawns-at-limit: true

tnt:
  enabled: true
  max-primed-per-chunk: 25
  chain-reaction-radius-limit: 0
  max-blocks-per-explosion: 500
  disable-block-damage: false

halt:
  enabled: true
  disable:
    mob-spawning: true
    hopper-transfer: true
    redstone: false
    fluid-flow: false
    item-merging: false

commands:
  confirm-destructive-commands: true
  confirmation-window-seconds: 10
  destructive-commands: ["clear", "killmobs", "area", "unloadchunks", "gc"]

# ... every module (spawner-limiter, mob-egg-limiter, breeding-limiter,
# item-livetime, chunk-analysis, chunk-unloader, ai-limiter, tps-meter,
# gc-monitor, tick-sampler, memory-sampler, profiler) has its own fully
# documented section in config.yml — nothing is hardcoded.

🔑 Commands

Command Permission Default
/lagg clear lagg.clear OP
/lagg check [world1, world2...] lagg.check OP
/lagg reload lagg.reload OP
/lagg killmobs lagg.killmobs OP
/lagg area <radius> lagg.area OP
/lagg tpchunk <x> <z> [world] lagg.tpchunk OP
/lagg admin <list|enable|disable> [module] lagg.admin OP
/lagg gc lagg.gc OP
/lagg tps lagg.tps OP
/lagg halt lagg.halt OP
/lagg sampleMemory <seconds> lagg.samplememory OP
/lagg sampleTicks <ticks> [raw] lagg.sampleticks OP
/lagg unloadchunks lagg.unloadchunks OP
/lagg profile <seconds> <type> lagg.profile OP
/lagg memory lagg.memory OP
/lagg performance lagg.performance OP
lagg.notify OP — receives GC/threshold notifications

📋 Placeholders

Requires PlaceholderAPI to be installed.

Placeholder Description
%clearlagg_tps% Current estimated TPS
%clearlagg_tps_colored% TPS with a color code based on health
%clearlagg_ram_used% Used RAM in MB
%clearlagg_ram_max% Max RAM in MB
%clearlagg_ram_percent% Used RAM as a percentage
%clearlagg_entities_world% Live entity count in the player's world
%clearlagg_entities_total% Live entity count across all worlds
%clearlagg_chunks_loaded% Loaded chunk count in the player's world
%clearlagg_last_clear_amount% Amount removed by the last /lagg clear
%clearlagg_halted% true/false whether halt mode is active

👥 Credits

LucasTHCR Creator & maintainer

Discord: dc.gg/paperstream

Information

Category
Admin Tools
Published
August 7, 2026
License
GPL
Downloads
1
Stars
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