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DamageIndicator
Indicators for damage dealt to entities!
features
- Indicate demage (duh)
- Hide indicator from other players (configurable)
- Detects Crits, Poison damage, burn damage etc.
- Just works
- Emoji support (not actually)
Configuration
You can find the config file at \plugins\DamageIndicator\config.yml. By default it should look like this:
## Should the indicator be shown to everyone(true) or just the player who dealt the damage(false)
ShowToDamagerOnly: true
## The format for showing the damage
# Read about decimal formats to learn how to configure the indicator format.
# https://docs.oracle.com/en/java/javase/11/docs/api/java.base/java/text/DecimalFormat.html
# Hex colours are supported using the legacy format (e.g. &x&F&F&F&F&F&F to represent white), but may also be defined
# using a smaller version unique to the damage indicator plugin (e.g. &#FFFFFF to represent white). Note that the usage
# of 0's in the hex code would mess with the decimal formatting, hence they should be escaped using single quotes, such
# as this:
# IndicatorFormat: "'&#FFC300'-0.#&4❤"
# using Hex colours is optional. The legacy minecraft colour codes are still supported.
IndicatorFormat: "&7-0.#&4❤"
CriticalIndicatorFormat: "&c-0.#&4❤"
PoisonIndicatorFormat: "&7-0.#'e8a24'❤"
BurnIndicatorFormat: "&7-0.#'&#f59e42'❤"
## The decimal format's locale (BCP47)
# This determines the locale used for formatting. The formatter uses this e.g. when deciding between a dot ('0.0')
# or a comma ('0,0') for decimal numbers.
FormatLocale: "en-US"
## For how long an indicator should be shown. (Use seconds)
IndicatorTime: 1.5
Commands and permissions
/damageindicator reload
reloads the config. requires Damageindicator.admin
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