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Killers gain strength and victims lose strength.

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Features

Kill-based progression

  • Killing another player increases your strength.
  • Dying to another player decreases it.
  • Both limits (min/max) are fully configurable.

Damage Multiplier System

  • Strength is applied as a total damage multiplier, not a flat bonus.
  • This can be configured in the config.yml file.

Persistence

  • Strength values save automatically to disk and reload on startup.
  • No database setup. Simple .yml file.

Craftable Strength Tokens

  • Configurable 3×3 recipe via config.yml.
  • Uses Bukkit’s recipe system (no client mods required).
  • Tokens are consumable with right-click to permanently gain +1 Strength.

Overflow Rewards

  • Killing a player at max strength drops a strength token instead of wasting the strength.

Commands for mortals and gods

  • /strength get — See your current strength level.
  • /strength set <player> <amount> — (OP only) Manually set someone’s strength.
  • /strength withdraw <amount> — Convert part of your strength into tradable tokens.
  • /strength reload — Reload config without restarting.
  • /strength version — Displays plugin version.

Offline tracking

  • Player data persists even when they’re offline.
  • No resets between restarts unless you delete the data file yourself.

Custom crafting

Recipe shape and materials configurable in config.yml.

Example:

strength-item:
  enabled: true
  recipe:
    key: strength_token
    shape:
      - "ABA"
      - "BCB"
      - "ADA"
    A: DIAMOND
    B: BLAZE_POWDER
    C: NETHER_STAR
    D: BLAZE_ROD

Good error messages

  • Featuring my incredibly sane and totally not brainrotted humor

Permissions

  • strength.get — Allows you to view other player's strength (default: op)
  • strength.set — Allows you to set any player's strength (default: op)
  • strength.reload — Allows you to reload the config (default: op)

API/Integration

Other plugins can hook into the system via:

StrengthManager manager = ((Main) Bukkit.getPluginManager().getPlugin("Strength_SMP")).getStrengthManager();
int current = manager.getStrength(player);
manager.setStrength(player, newAmount);

Requirements

  • Java 17

Credits

  • Author: Myst1cS04p(me)
  • Contributors: ChatGPT(the goat)
  • License: MIT(who really even cares lol?)

note for anyone that attempts to modify the plugin: my code is kinda buns, so gl with that.

Information

CategoryGameplay
Published onOctober 19, 2025
LicenseMIT
Downloads104
Stars0
Watchers0

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