Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Isometric and top-down maps of your world, rendered like the game itself, with a web map, layers and a companion mod.
What's new in 0.16.0
- Renderer 0.15.0 inside, with biomes from the world's datapacks: the renderer now reads the datapacks of the world itself, from
level.datanddatapacks/, as folders or zips, the way the game picks them. Grass, leaves and water take the colours of their biomes instead of looking like plains. Each world whose datapacks carry biomes, banner patterns or dimensions needs one full render;/heroicmap statusthen says "neue Assets: erst /heroicmap render ". A pack that so far came unpacked throughrenderer.datashould be removed there, or it comes twice. --cache-diron every run: the plugin now always passesplugins/HeroicMap/client-jaras the cache, also without consent to the client jar, because the renderer keeps the world's datapacks there.renderer.nexo: withtrue, the map draws the custom blocks of Nexo with their own textures instead of the vanilla block they sit on. The plugin unpacks theassets/of Nexo's generated pack intoplugins/HeroicMap/nexo/and passes it as the last asset root; furniture stays out, it is entities. Each new pack needs one full render;/heroicmap statusthen says "neue Assets: erst /heroicmap render ", also after a change torenderer.assetsorrenderer.data.- Quieter start with
karte.von: while the other server is still starting, errors fetching its layers in the first 60 seconds are logged as info instead of warnings. An error that lasts longer is then logged once as a warning.
Platforms: Windows and Linux on x86_64. Anywhere else, set renderer.binary in the configuration.
Configuration · All releases on GitHub
Publisher and responsible: VonNekyia. Contact: [email protected]
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Platforms
Paper
26.2–26.3