Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Isometric and top-down maps of your world, rendered like the game itself, with a web map, layers and a companion mod.
What's new in 0.18.0
- Renderer 0.17.0 inside. No full render needed, as long as no tree turns
reliefon; turning it on or off needs one full render of that tree. - Faster updates: an update in which no chunk changed costs almost nothing, and an update rebuilds the coarser zoom levels only above new tiles.
- Web map: tiles are cached for one minute, regions on iso maps drag and zoom smoothly, and the map starts and zooms in without black gaps.
- Relief on the map from above: a tree with
camera: "top-north"fromstakesrelief: slopeorrelief: shadows;none, the default, draws none. Not withcinematicorflat; the plugin refuses that at start. The folder stays the same, and withdownload: truethe mod gets the tiles with relief. A changed value needs one full render of that tree,/heroicmap render <folder>; until then each update stops, and the status says "Relief geändert".
Platforms: Windows and Linux on x86_64. Anywhere else, set renderer.binary in the configuration.
Configuration · All releases on GitHub
Publisher and responsible: VonNekyia. Contact: [email protected]
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Platforms
Paper
26.2–26.3