Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Isometric and top-down maps of your world, rendered like the game itself, with a web map, layers and a companion mod.
What's new in 0.21.0
- Renderer 0.19.0 inside. Every tree needs one full render: the renderer draws differently than 0.18.0. Until then each update stops, and
/heroicmap statussays "neuer Renderer: erst /heroicmap render ". New in it: plants seen from above lean 45° instead of lying flat, a relief layer next to the tiles of a tree withrelief, and less memory in the first render. The web map now fetches the banner sprites together with a layer that has designs. - The relief layer in the download: for a tree with
reliefanddownload: true, the mod can now also load the relief layer and its rest, so a player can see the map without relief or withshadowsinstead of theslopedrawn into the tiles. Thefreigabenames both with their checksum and size in a new objectrelief; the token covers them. A daily abgleich lets both through in full, so after switching, the relief comes with the next abgleich.bytesstill counts the tree alone, and without relief thefreigabeis byte for byte as before; older mods load as they did.
Platforms: Windows and Linux on x86_64. Anywhere else, set renderer.binary in the configuration.
Configuration · All releases on GitHub
Publisher and responsible: VonNekyia. Contact: [email protected]
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
Platforms
Paper
26.2–26.3