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Isometric and top-down maps of your world, rendered like the game itself, with a web map, layers and a companion mod.

Report heroic-map?

R

0.21.0

What's new in 0.21.0

  • Renderer 0.19.0 inside. Every tree needs one full render: the renderer draws differently than 0.18.0. Until then each update stops, and /heroicmap status says "neuer Renderer: erst /heroicmap render ". New in it: plants seen from above lean 45° instead of lying flat, a relief layer next to the tiles of a tree with relief, and less memory in the first render. The web map now fetches the banner sprites together with a layer that has designs.
  • The relief layer in the download: for a tree with relief and download: true, the mod can now also load the relief layer and its rest, so a player can see the map without relief or with shadows instead of the slope drawn into the tiles. The freigabe names both with their checksum and size in a new object relief; the token covers them. A daily abgleich lets both through in full, so after switching, the relief comes with the next abgleich. bytes still counts the tree alone, and without relief the freigabe is byte for byte as before; older mods load as they did.

Platforms: Windows and Linux on x86_64. Anywhere else, set renderer.binary in the configuration.

Configuration · All releases on GitHub

Publisher and responsible: VonNekyia. Contact: [email protected]

NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

Information

Published
October 25, 2026
Author
1Downloads

Platforms

Paper
Paper
26.2–26.3