Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Avatar for Norrion

A wave-based mob arena / colosseum event, fully built in-game

Report NPColiseumPlugin?

R

1.1.0

NorrionProject Coliseum Plugin - Changelog v1.1.0

✨ Mob AI & weapons

  • New AI behavior option on every mob (replaces the old "AI enabled" toggle): vanilla, no AI, or player-hostile — the mob only ever targets and damages players (never another mob), even passive mobs like villagers or cows, which now walk up and hit with their held weapon.
  • Smarter focus: a mob regularly re-evaluates who to attack (nearest player in melee reach, a player in its shooting range with line of sight...) instead of sticking to its first target, and drops a player who just lost a life.
  • Mobs now actually use the ranged weapons they hold: bow, crossbow (arrows or firework rockets), trident, splash and lingering potions, fire charge, wind charge, snowball, plus the fishing rod (hooks and pulls players) and the ender pearl as gap closers.
  • Mobs switch between their main and off hand automatically depending on distance and cooldown (e.g. shoot from afar, fight in melee while the bow reloads).
  • New Weapons screen in the mob editor, per hand: min/max usage range, charge time, cooldown, projectile speed, spread, projectile choice, projectile/explosion damage, explosion radius, fishing rod pull strength, and on-hit potion effects.
  • Splash/lingering potions held by a mob stay in sync with their effect list, and lingering clouds (and the creeper's death cloud) get their own radius / duration / shrink settings.
  • Pillagers and illusioners holding a melee weapon can now actually attack in melee.
  • Optional BetterModel support: a mob can be rendered with a .bbmodel model picked straight from the mob editor.

✨ Arenas & matches

  • New respawn delay option: a player who loses a life waits as a spectator with a countdown before coming back into the fight.
  • Team-colored name tags (and tab list names) during a match.
  • End-of-match summary in chat: arena, wave reached, duration, winning team and MVP, then paginated team and player rankings per stat (points, mob kills, player kills, deaths, damage dealt/received) — also available via /npcoliseum summary <id> [page].
  • Each new wave is announced with a title (Wave 2 — 2 / 5), and a chat message tells when the next timed wave arrives.
  • A player who disconnects mid-match keeps their spot and gets it back on reconnect (everyone else is notified both ways).
  • Players are fully healed (health, food, fire) when the match starts, and any open lobby GUI is closed.
  • Reworked arena kit selection: a status wool under each kit toggles its availability, clicking the kit itself previews its contents.
  • Spawn-mob wave actions now show the selected mob's spawn egg in the action list.

🐛 Bug Fixes

  • Fixed players not being teleported back to their spawn point after losing a life on Paper (a combat player now never actually dies).
  • Fixed "no burn in daylight" mobs still burning in the sun.
  • Fixed arrows being fired with the wrong orientation.
  • Fixed melee pillagers and villagers not attacking.
  • Fixed a melee attack not landing when the target was also within a ranged weapon's range.
  • Fixed a projectile damage override being able to really kill a player instead of costing them a life.

⚠️ Upgrade notes

  • Mobs that had "AI enabled" turned off load with the vanilla AI behavior: set them back to "No AI" in the mob editor (or regenerate the mob files).

Information

Published
November 2, 2026
1Downloads

Platforms

Paper
Paper
26.1–26.1.2