Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A wave-based mob arena / colosseum event, fully built in-game
NorrionProject Coliseum Plugin - Changelog v1.1.0
✨ Mob AI & weapons
- New AI behavior option on every mob (replaces the old "AI enabled" toggle): vanilla, no AI, or player-hostile — the mob only ever targets and damages players (never another mob), even passive mobs like villagers or cows, which now walk up and hit with their held weapon.
- Smarter focus: a mob regularly re-evaluates who to attack (nearest player in melee reach, a player in its shooting range with line of sight...) instead of sticking to its first target, and drops a player who just lost a life.
- Mobs now actually use the ranged weapons they hold: bow, crossbow (arrows or firework rockets), trident, splash and lingering potions, fire charge, wind charge, snowball, plus the fishing rod (hooks and pulls players) and the ender pearl as gap closers.
- Mobs switch between their main and off hand automatically depending on distance and cooldown (e.g. shoot from afar, fight in melee while the bow reloads).
- New Weapons screen in the mob editor, per hand: min/max usage range, charge time, cooldown, projectile speed, spread, projectile choice, projectile/explosion damage, explosion radius, fishing rod pull strength, and on-hit potion effects.
- Splash/lingering potions held by a mob stay in sync with their effect list, and lingering clouds (and the creeper's death cloud) get their own radius / duration / shrink settings.
- Pillagers and illusioners holding a melee weapon can now actually attack in melee.
- Optional BetterModel support: a mob can be rendered with a
.bbmodelmodel picked straight from the mob editor.
✨ Arenas & matches
- New respawn delay option: a player who loses a life waits as a spectator with a countdown before coming back into the fight.
- Team-colored name tags (and tab list names) during a match.
- End-of-match summary in chat: arena, wave reached, duration, winning team and MVP, then paginated team and player rankings per stat (points, mob kills, player kills, deaths, damage dealt/received) — also available via
/npcoliseum summary <id> [page]. - Each new wave is announced with a title (
Wave 2 — 2 / 5), and a chat message tells when the next timed wave arrives. - A player who disconnects mid-match keeps their spot and gets it back on reconnect (everyone else is notified both ways).
- Players are fully healed (health, food, fire) when the match starts, and any open lobby GUI is closed.
- Reworked arena kit selection: a status wool under each kit toggles its availability, clicking the kit itself previews its contents.
- Spawn-mob wave actions now show the selected mob's spawn egg in the action list.
🐛 Bug Fixes
- Fixed players not being teleported back to their spawn point after losing a life on Paper (a combat player now never actually dies).
- Fixed "no burn in daylight" mobs still burning in the sun.
- Fixed arrows being fired with the wrong orientation.
- Fixed melee pillagers and villagers not attacking.
- Fixed a melee attack not landing when the target was also within a ranged weapon's range.
- Fixed a projectile damage override being able to really kill a player instead of costing them a life.
⚠️ Upgrade notes
- Mobs that had "AI enabled" turned off load with the vanilla AI behavior: set them back to "No AI" in the mob editor (or regenerate the mob files).
Platforms
Paper
26.1–26.1.2