EffectMayhem
Every hour, your fate shifts — powered by your Chrono.
Effect Mayhem introduces a dynamic, per-player effect system driven by a risk-based Chrono economy. Fight well, build momentum, and tilt the odds in your favor — or fall behind and embrace the chaos.

Designed for competitive PvP servers that want controlled unpredictability.
⚔ How It Works
- Every player has a personal stat called Chrono
- Chrono increases when you kill players
- Chrono decreases when you die
- Every set interval (default: 1 hour), each player receives a random potion effect
- The type, duration, and amplifier of the effect depend on that player's Chrono
Your performance shapes your destiny.
💎Chrono System
- +1 Chrono per kill (configurable)
- -1 Chrono per death (configurable)
- Chrono ranges from negative infinity to positive infinity
- Chrono persists across server restarts
High Chrono → More likely beneficial effects Low Chrono → More likely harmful effects Neutral Chrono → Balanced chaos
The scaling curve is smooth and tunable via configuration.
🧪 Effect Scaling Model
Effect Mayhem uses a mathematical scaling system:
scale = chrono / (|chrono| + k)
Where:
kis configurable- Higher k = slower scaling
- Lower k = faster, more extreme outcomes
This creates a smooth risk-reward curve instead of sudden jumps.
🛠 Commands
/chrono check→ View your current Chrono
/chrono give <player> <amount>
/chrono take <player> <amount>
→ Admin control (permission: effectmayhem.admin)
⚙ Configuration
# Effect Mayhem Configuration
# Amount of chrono gained or lost after killing/dying respectively
chrono:
kill-reward: 3
death-penalty: 2
# Used for scaling effect type probabilities (higher = slower scaling)
k-value: 40.0
# Interval between each per-player effect add event
interval-seconds: 120
Everything is configurable:
- Reward values
- Scaling sensitivity
- Effect interval timing
🔥 Perfect For
Competitive PvP servers
Hardcore survival servers
Event servers
Chaos-themed gamemodes
Risk/reward gameplay systems
✅ Why Effect Mayhem?
Unlike simple random effect plugins, Effect Mayhem:
- ✔ Scales per player
- ✔ Rewards skill
- ✔ Punishes repeated failure
- ✔ Uses persistent data
- ✔ Is fully configurable
- ✔ Is mathematically smooth
This isn’t pure RNG — it’s controlled chaos.