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A chaotic per-player effect system driven by a dynamic Chrono economy.

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EffectMayhem

Every hour, your fate shifts — powered by your Chrono.

Effect Mayhem introduces a dynamic, per-player effect system driven by a risk-based Chrono economy. Fight well, build momentum, and tilt the odds in your favor — or fall behind and embrace the chaos.

Designed for competitive PvP servers that want controlled unpredictability.

⚔ How It Works

  • Every player has a personal stat called Chrono
  • Chrono increases when you kill players
  • Chrono decreases when you die
  • Every set interval (default: 1 hour), each player receives a random potion effect
  • The type, duration, and amplifier of the effect depend on that player's Chrono

Your performance shapes your destiny.

💎Chrono System

  • +1 Chrono per kill (configurable)
  • -1 Chrono per death (configurable)
  • Chrono ranges from negative infinity to positive infinity
  • Chrono persists across server restarts

High Chrono → More likely beneficial effects Low Chrono → More likely harmful effects Neutral Chrono → Balanced chaos

The scaling curve is smooth and tunable via configuration.

🧪 Effect Scaling Model

Effect Mayhem uses a mathematical scaling system: scale = chrono / (|chrono| + k)

Where:

  • k is configurable
  • Higher k = slower scaling
  • Lower k = faster, more extreme outcomes

This creates a smooth risk-reward curve instead of sudden jumps.

🛠 Commands

  • /chrono check → View your current Chrono

  • /chrono give <player> <amount>

  • /chrono take <player> <amount>

→ Admin control (permission: effectmayhem.admin)

⚙ Configuration

# Effect Mayhem Configuration
# Amount of chrono gained or lost after killing/dying respectively
chrono:
  kill-reward: 3
  death-penalty: 2

# Used for scaling effect type probabilities (higher = slower scaling)
k-value: 40.0

# Interval between each per-player effect add event
interval-seconds: 120

Everything is configurable:

  • Reward values
  • Scaling sensitivity
  • Effect interval timing

🔥 Perfect For

  • Competitive PvP servers

  • Hardcore survival servers

  • Event servers

  • Chaos-themed gamemodes

  • Risk/reward gameplay systems

✅ Why Effect Mayhem?

Unlike simple random effect plugins, Effect Mayhem:

  • ✔ Scales per player
  • ✔ Rewards skill
  • ✔ Punishes repeated failure
  • ✔ Uses persistent data
  • ✔ Is fully configurable
  • ✔ Is mathematically smooth

This isn’t pure RNG — it’s controlled chaos.

Information

CategoryGames
Published onFebruary 23, 2026
LicenseMIT
Downloads0
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