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Daily rewards with streaks, saves, milestones, a premium GUI and leaderboard for modern Paper servers.

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🔥 RewardStreak

A polished daily rewards plugin with streaks, saves, milestones, a premium GUI and leaderboard for modern Paper servers.

RewardStreak turns a simple daily reward into a clear reason to come back tomorrow.

Players claim rewards, keep their streak alive, earn milestone bonuses, use streak saves after missed days, and compete for the top spot on the leaderboard.

Built for modern Paper servers running Minecraft 1.21.41.21.11 on Java 21.


✨ What makes RewardStreak different?

RewardStreak is not just another /daily command.

A basic daily reward gives players one thing to click. RewardStreak gives them a loop:

Player action Why it matters
🎁 Claim today’s reward Simple daily reason to log in
🔥 Keep the streak alive Visible progress players care about
🛡️ Use streak saves Missed days do not always destroy progress
⭐ Reach milestones Longer streaks feel more rewarding
🏆 Climb the leaderboard Adds friendly competition
⚙️ Follow clear GUI feedback Players understand what to do next

The result is a daily reward system that feels more like progression and less like a plain command.


🎮 What players see

Players run /streak and open a clean daily reward menu.

The GUI shows the important information right away:

  • Current streak
  • Best streak
  • Claim status
  • Available streak saves
  • Upcoming milestone rewards
  • Leaderboard access
  • Optional chat, action bar, title and sound notifications

No confusing commands. No hidden progress. The player can see what they have, what they can claim, and what they are working toward.


🎁 Daily rewards that feel worth opening

RewardStreak gives players a daily claim flow that is easy to understand.

If the reward is available, the player claims it from the GUI and increases their streak. If that day reaches a configured milestone, they can receive extra rewards for reaching it.

Rewards are configured through rewards.yml, so you can match the system to your server economy, progression speed, rank perks or seasonal events.

Good fit for:

  • Survival servers
  • SMP servers
  • Semi-vanilla servers
  • RPG servers
  • Economy servers
  • Progression-based servers
  • Mini-game hubs
  • Servers with flexible donation or in-game reward systems

🛡️ Streak saves

Missed days do not have to instantly wipe out a player’s progress.

RewardStreak includes streak saves, a protection mechanic that can save a streak after a missed claim window.

You can control:

  • How many saves players can hold
  • How often saves are earned
  • Whether saves are consumed automatically
  • Whether players are notified when a save is earned
  • Whether players are notified when a save is used

This keeps streaks meaningful while making the system less punishing for active players who miss a day.


⭐ Milestone rewards

Milestones make longer streaks feel special.

Use milestone rewards for important days like day 7, day 14, day 30, or any custom streak goals you want to build around.

Milestone rewards can work in two ways:

Mode Behavior
BONUS Milestone rewards are added on top of the normal daily reward
REPLACE Milestone rewards replace the normal reward for that day

This gives you control over how generous your daily reward system should feel.


🏆 Leaderboard GUI

RewardStreak includes a dedicated leaderboard GUI with player heads.

Players can compete by:

  • Best streak
  • Current streak

The leaderboard adds a light competitive layer without forcing PvP, ranks or complicated progression systems.

It is simple, visible and easy for players to understand.


⚙️ Built for server owners

RewardStreak is made to be practical to run on real servers.

You get:

  • Clean YAML configuration
  • Editable reward setup
  • Configurable GUI layout
  • Configurable messages
  • SQLite storage for production servers
  • YAML storage for small tests
  • Admin commands for player support
  • Soft PlaceholderAPI support
  • Offline-only build without remote runtime modules or forced auto-updates

After the first launch, RewardStreak creates:

plugins/RewardStreak/config.yml
plugins/RewardStreak/gui.yml
plugins/RewardStreak/rewards.yml
plugins/RewardStreak/messages_en.yml
plugins/RewardStreak/messages_ru.yml

⚙️ Configuration

RewardStreak keeps the important settings in clean YAML files, so you can tune the reward loop without rebuilding the plugin.

You can configure:

  • Fixed daily reset time or rolling 24-hour claims
  • Server timezone
  • Daily rewards
  • Milestone rewards
  • Streak save behavior
  • Maximum streak saves
  • Inventory-full behavior
  • GUI layout
  • Messages
  • Leaderboard sorting
  • Leaderboard cache time
  • Join notifications
  • Storage type: SQLite or YAML

Example config.yml:

language: en

auto-claim-on-join: false

storage:
  type: SQLITE

claim:
  mode: FIXED_RESET_TIME
  timezone: Europe/Berlin
  fixed-reset-time: "05:00"

saves:
  max-saves: 3
  save-reward-every-x-claims: 7
  auto-consume-save: true
  notify-on-save-used: true
  notify-when-save-earned: true

rewards:
  milestone-mode: BONUS
  inventory-full-behavior: CANCEL

leaderboard:
  limit: 10
  cache-seconds: 60
  default-sort: BEST_STREAK

runtime-updates:
  enabled: false

join-notifications:
  enabled: true
  chat: true
  action-bar: false
  title: false
  sound: false
  sound-name: ENTITY_PLAYER_LEVELUP

⏰ Claim modes

RewardStreak supports two claim styles.

Fixed daily reset

Use FIXED_RESET_TIME when you want all players to reset at the same clock time.

claim:
  mode: FIXED_RESET_TIME
  timezone: Europe/Berlin
  fixed-reset-time: "05:00"

This is useful when your server has a clear daily reset schedule.

Rolling 24-hour claims

Use ROLLING_24H when each player should claim again 24 hours after their previous claim.

This is useful when your players are spread across different time zones.


💾 Storage

For production servers, SQLite is recommended:

storage:
  type: SQLITE

For small servers, local testing or quick setup checks, YAML storage is also available:

storage:
  type: YAML

SQLite is the better choice for live servers with regular player activity.


🔌 PlaceholderAPI

RewardStreak has soft PlaceholderAPI support.

The plugin works without PlaceholderAPI. If PlaceholderAPI is installed, RewardStreak can expose useful streak placeholders for menus, scoreboards, holograms or other plugins.

Examples:

%rewardstreak_current%
%rewardstreak_best%
%rewardstreak_saves%
%rewardstreak_can_claim%
%rewardstreak_next_claim%
%rewardstreak_next_milestone%

🧭 Commands

Player commands

/streak
/streak claim
/streak info
/streak top
/streak top current

Admin commands

/rewardstreak reload
/rewardstreak give save <player> <amount>
/rewardstreak setstreak <player> <days>
/rewardstreak resetsaves <player>
/rewardstreak resetplayer <player>
/rewardstreak debug <player>
/rewardstreak forcereward <player>

🔐 Permissions

rewardstreak.use
rewardstreak.claim
rewardstreak.info
rewardstreak.top
rewardstreak.admin
rewardstreak.admin.reload
rewardstreak.admin.givesave
rewardstreak.admin.setstreak
rewardstreak.admin.resetsaves
rewardstreak.admin.resetplayer
rewardstreak.admin.debug
rewardstreak.admin.forcereward

🧩 Compatibility

RewardStreak is built for modern Paper servers.

Requirement Supported
Minecraft 1.21.41.21.11
Server software Paper
Java 21
Storage SQLite or YAML
PlaceholderAPI Optional

Usually works on Paper-compatible forks such as Purpur or Pufferfish, as long as they keep Paper API compatibility.

RewardStreak is built against Paper API 1.21.4 and uses modern API features with Adventure components.

Information

CategoryGameplay
Published onJune 16, 2026
LicenseUnspecified
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Stars1
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