Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
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A 1.20.5+ NPC replacement with flair. Text Display Support. No Dependencies!

Report Airheads?

ShockAirheads

A fun an exciting new take on traditional NPC interactions.

A simple but more creative solution to the typical need for an NPC/Citizen. Instead, you can now add flare and personality while showcasing your server features with style, guide your players towards the "shiny" things you want them to interact with. ShockAirheads is our first plugin which does not depend on SVCommonsLib. It runs standalone and is open source.

We encourage you to join our support Discord, view our documentation and our source on GitHub.

Key Features

  • Unlimited Unique Airheads - Ad as much flare to your server as you need in an attention-grabbing attractive way.
  • Fully Customizable Animations - Control movement patterns, speeds, and behaviors
  • Lightweight Performance - Runs smoothly without impacting server resources
  • Text Display Holograms - Use the latest tech to add even more flare to your server
  • Interactive Commands - Trigger specific actions when players engage with your Airheads
  • Complete Theming Control - Tailor each AirHead to match specific roles and environments
  • High Quality Support - Despite being a free plugin we offer high quality support in our Discord.

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Configuration


float-animation-offset-ticks: 20
air-heads:
  levels:
    # The location the AirHead will spawn at.
    location:
      world: test_world
      x: -438.0
      y: -38.0
      z: 293.0
      yaw: 0.0 # Used if rotation is disabled
      pitch: 0.0 # Used if rotation is disabled
    hologram-text-display-settings:
      # How the hologram rotates with the player.
      # Options:
      # FIXED - Hologram doesn't rotate at all.
      # VERTICAL - Hologram rotates with the player, but only on the Y axis.
      # HORIZONTAL - Hologram rotates with the player, but only on the X axis.
      # CENTERED - Hologram rotates with the player on all axes.
      billboard-constraints: VERTICAL
      # How text is auto aligned in the hologram.
      # Options:
      # LEFT - Text is aligned to the left.
      # CENTERED - Text is aligned to the center.
      # RIGHT - Text is aligned to the right.
      text-alignment: CENTERED
      hologram-text:
        - <#ADBED1><st>--</st> <#fded07><bold>ᴘʟᴀʏᴇʀ ʟᴇᴠᴇʟꜱ</bold> <#ADBED1><st>--</st>
        - <gray>1.20.5 - 1.21.5
      # How far above the AirHead the hologram is.
      hologram-offset: 0.5
      # How big/small to scale the hologram. Between 0.1 and 10.0
      scale-x: 1.0
      scale-y: 1.0
      scale-z: 1.0
      # How to translate the holograms position (Advanced users)
      translation-x: 0.0
      translation-y: 0.0
      translation-z: 0.0
      # Override the width/height of the hologram.
      # Will be override if text size is larger.
      width: 200
      height: 50
      # Does text on the hologram have a shadow?
      has-text-shadow: false
      # Is the hologram background transparent?
      transparent-background: true
      # If not transparent, what color is the background?
      # Uses ARGB format. #AARRGGBB
      background-color: '#40000000'
      # The radius of the hologram shadow.
      shadow-radius: 0.0
      # The strength of the hologram shadow.
      shadow-strength: 0.0
      # How often does the hologram update placeholders.
      # -1 to disable if not using placeholders are used or change.
      update-interval-ticks: 5
      # How far away should the hologram be visible.
      render-distance: 100
      # Hologram pitch and yaw.
      pitch: 0.0
      yaw: 0.0
    appearance-settings:
      # Head texture in base64 format.
      head-texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMWUzMWRhZWEzMGU1NzFiYjhiZGZhMGM2ZDJjOGVhMWJjNzIxYTRiMTJhY2NmN2RhNDM4YjZmMDU5OGJmMDg4NiJ9fX0=
      # Scale of the head. Between 0.1 and 10.0
      scale: 2.0
      # Material overlapping the head (like a helmet)
      # AIR - No overlay, just the head.
      overlay-material: YELLOW_STAINED_GLASS
      # How much larger to scale the overlay. (How much bigger is the helmet)
      overlay-offset: 0.45
    interact-settings:
      # Executed by the player on every interact
      interact-commands:
        - levels
      # Executed by the player on every left-click
      left-click-commands: []
      # Executed by the player on every right-click
      right-click-commands: []
      # Executed by the console on every interact
      console-commands: []
      # Executed by the console on every left-click
      left-click-console-commands: []
      # Executed by the console on every right-click
      right-click-console-commands: []
      # Message sent to the player on every interact
      interact-message: []
      # Sound played to the player on every interact
      sound-settings:
        volume: 1.0
        pitch: 1.0
        sound: minecraft:entity.player.levelup
        enabled: true
    animation-settings:
      # Should the head float up and down?
      do-float: true
      # How far above and below the starting position should it float
      float-up-max: 0.5
      float-down-max: 0.5
      # How long, int ticks, should the animation take to run 1 up-down cycle.
      # Higher = slower
      float-cycle-duration-ticks: 80
        # Should the head rotate?
      do-rotation: true
      # How fast, in degrees, should the head rotate per tick.
      # Higher = faster
      rotation-per-tick: 5

Information

CategoryMiscellaneous
Published onAugust 18, 2025
LicenseAGPL
Downloads11
Stars0
Watchers0

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