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ArcaneMobs

DISCORD | CHANGELOGS

[VAULT REQUIRED]

THIS IS THE FIRST RELEASE (ALPHA) AND WILL BE UPDATED DAILY!

PLEASE REPORT BUGS OR REQUESTS IN DISCORD

Transform your Minecraft experience with ArcaneMobs! This plugin introduces powerful, custom mobs that scale with player level, alongside a deep RPG-like player progression system, a fully-featured quest system with an interactive GUI, and a custom server economy!
### **I. Advanced Player Progression & Skills System**
  • Players earn XP from defeating ArcaneMobs and completing quests, leveling up.
  • Attack, Defense, Strength, Health, with spendable skill points.
  • Skills directly modify damage dealt/received and max health.
  • View level, XP, skill points, skill levels, and their effective bonuses.

### II. Dynamic & Challenging ArcaneMobs

  • "Arcane" variants of mobs that dynamically scale (level, health, damage, speed, armor) based on nearby player levels.

  • Nameplate with scaled level, glowing effect, custom particles.

  • Prominent Boss Bar for each ArcaneMob showing name, scaled level, and health.

  • Configurable On-Hit Effects:

  • mobeffects.yml allows defining potion effects for ArcaneMobs by type and scaled level range (chance, duration, amplifier). (Application in combat is a pending feature).

III. Comprehensive & Interactive Quest System

  • Engaging Quests:

  • 10 Pre-defined Quests: Including "Zombie Hunter," "Skeleton Skirmisher," "Spider Slayer," "Creeper Control," "Enderman Eradication," "Cave Spider Cleanse," "Witch Hunt," "Slime Splatter," "Piglin Patrol," and "Husk Havoc."

  • Objectives are primarily "kill mob" types.

  • Detailed tracking of quest objectives.

  • Quests grant item rewards (including new Arcane Coins) and XP.

  • Interactive Quests GUI (/quest or /quest list):

  • View active quest details (description, objective progress with completion status, rewards).

  • List available quests the player can start.

  • Click-to-Abandon: Abandon current quest by clicking a button in the GUI.

  • Click-to-Accept (Implemented): Accept available quests by clicking their items in the GUI (uses hidden quest ID in item lore).

IV. Custom Arcane Coin Economy

  • "Arcane Coins" (custom Gold Nuggets) serve as both a physical item and a virtual currency.

  • Arcane Coins are dropped by defeated ArcaneMobs, with quantity scaling by mob level.

  • Physical coins are converted to a virtual balance upon pickup.

  • Player coin balances are saved in

  • Economy Commands (prefixed under /am or /arcanemobs):

  • /am balance [player_name]: Check coin balance.

  • /am pay : Pay coins to another player.

  • /am eco <give|take|set> : Admin commands for coin balance management.

**Player Commands** /skills | Opens skills GUI /skills spend | Upgrade a skill /quest | Opens quests GUI

Admin Commands (permissions vary, e.g., arcanemobs.admin, arcanemobs.eco.admin) /am help | Show all the commands /am reload | Reloads the configs /am spawn | Spawn a Arcane Mob /am dungeon | Start a dungeon /am eco <give|take|set> | Controls the economy

**What's Next?** Pending core features include fully activating the mob on-hit potion effects. Further development could focus on expanding content (more quests, mob types, items) and adding shops for the economy. Any sugestions are always welcome!

Information

CategoryRole Playing
Published onMay 11, 2025
LicenseUnspecified
Downloads41
Stars0
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