Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
A fast lag-free tool to count entities and tile entities in large World Edit selections
🔬WorldEditEntityScanner
A fast, lag-free tool to count entities and tile entities inside a WorldEdit selection, or within a specified range of another user.

🔍 Features
- Runs asynchronously to avoid server lag
- Count entities and tile entities separately or together
- Live progress feedback for large scans

📘 Commands
| Command | Description |
|---|---|
//scanentities |
Scans for entities in the defined range. |
//scantileentities |
Scans for tile entities in the defined range. |
//scanall |
Scans for both entities and tile entities. |
//scanstop |
Cancels an ongoing scan. |
Parameters
| Parameter | Description | Default |
|---|---|---|
filter=... |
Types to filter by, separated by comma (e.g. filter=dropper,furnace). |
All types |
user=... |
Scans around a specified user instead of your own WorldEdit selection. (e.g. //scanall user=Steve range=100 scans the area around Steve in a 100 block radius) |
Your active selection |
radius=... |
Radius around the user to scan. | 10 |
🔑 Permissions:
| Permission Node | Description | Default |
|---|---|---|
worldeditentityscanner.use |
Use commands | op |
💬 Support
Need help or found a bug? Feel free to open an issue on GitHub or contact me here, thx <3
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