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A fast lag-free tool to count entities and tile entities in large World Edit selections

Report WorldEditEntityScanner?

🔬WorldEditEntityScanner

A fast, lag-free tool to count entities and tile entities inside a WorldEdit selection, or within a specified range of another user.

Result screenshot

🔍 Features

  • Runs asynchronously to avoid server lag
  • Count entities and tile entities separately or together
  • Live progress feedback for large scans

actionbar_screenshot

📘 Commands

Command Description
//scanentities Scans for entities in the defined range.
//scantileentities Scans for tile entities in the defined range.
//scanall Scans for both entities and tile entities.
//scanstop Cancels an ongoing scan.

Parameters

Parameter Description Default
filter=... Types to filter by, separated by comma (e.g. filter=dropper,furnace). All types
user=... Scans around a specified user instead of your own WorldEdit selection. (e.g. //scanall user=Steve range=100 scans the area around Steve in a 100 block radius) Your active selection
radius=... Radius around the user to scan. 10

🔑 Permissions:

Permission Node Description Default
worldeditentityscanner.use Use commands op

💬 Support

Need help or found a bug? Feel free to open an issue on GitHub or contact me here, thx <3

Information

CategoryAdmin Tools
Published onDecember 2, 2025
LicenseMIT
Downloads6
Stars0
Watchers0
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Tommm

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