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the plugin that handles all combat related content for RunestoneMMO must have RunestoneCore for it to work

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⚔️ RunestoneCombat

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this is now updated last, flagship server recieves updates first

coding > test-server > flagship server > hangar publish

RunestoneCombat is the dedicated combat engine for the RunestoneMMO ecosystem, built to deliver a scalable, MMO-style combat experience while maintaining full compatibility with vanilla Minecraft systems.

Designed from the ground up as a standalone module, RunestoneCombat separates combat logic from core systems, allowing for cleaner development, better performance, and long-term expansion.

🧩 Modular by Design

RunestoneCombat is part of the RunestoneMMO modular stack:

RunestoneCore → data, economy, shared systems RunestoneSkills → progression and professions RunestoneCombat → combat engine RunestoneHub → UI / player hub RunestoneAdminTool → admin systems

This separation ensures:

cleaner updates fewer cross-system conflicts better long-term maintainability ⚔️ Custom Combat System

RunestoneCombat introduces a hybrid combat pipeline that blends:

player attributes (strength, defense, etc.) vanilla weapon damage vanilla armor and toughness configurable scaling systems Result: weapons and armor actually matter unarmed combat is significantly weaker damage feels consistent and controllable fully tunable for MMO-style balancing 🧠 Attribute-Based Scaling

Combat is driven by a flexible attribute system designed to integrate with progression systems like RunestoneSkills.

Strength → increases damage output Defense → reduces incoming damage Future-ready for crit, scaling, and advanced stats

This creates a true RPG-style combat foundation inside Minecraft.

⚡ Ability System (Foundation)

RunestoneCombat includes the initial framework for combat abilities:

Guard Dash Heavy Strike

**Features: ** cooldown handling input-based activation (no GUI dependency) scalable system for future abilities and classes 🧟 Balanced Vanilla Combat Feel

The system is designed to keep vanilla mobs familiar but not trivial:

mobs are slightly tougher than vanilla avoids “2-shot everything” gameplay preserves the feel of Minecraft while improving depth

Future updates will expand into:

biome scaling difficulty tiers custom mob integrations 🛡️ Safe & Clean Integration

RunestoneCombat follows strict design rules:

❌ No entity identity mutation (no customName hacks) ❌ No fragile visual-based logic ✅ Clean event-driven combat pipeline ✅ Fully compatible with other plugins and systems 🚧 Actively Evolving

RunestoneCombat is under active development, with upcoming features including:

full combat balancing pass stamina system refinement improved combat UI/feedback deeper integration with skills and gear advanced mob scaling systems 💎 Built for RunestoneMMO

RunestoneCombat is not just a combat plugin — it’s the foundation for MMO-style gameplay, designed to scale with your world, your economy, and your progression systems.

Information

CategoryGameplay
Published onApril 13, 2026
LicenseProprietary License
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