the plugin that handles all combat related content for RunestoneMMO must have RunestoneCore for it to work
⚔️ RunestoneCombat
Check out discord for latest / Support
this is now updated last, flagship server recieves updates first
coding > test-server > flagship server > hangar publish
RunestoneCombat is the dedicated combat engine for the RunestoneMMO ecosystem, built to deliver a scalable, MMO-style combat experience while maintaining full compatibility with vanilla Minecraft systems.
Designed from the ground up as a standalone module, RunestoneCombat separates combat logic from core systems, allowing for cleaner development, better performance, and long-term expansion.
🧩 Modular by Design
RunestoneCombat is part of the RunestoneMMO modular stack:
RunestoneCore → data, economy, shared systems RunestoneSkills → progression and professions RunestoneCombat → combat engine RunestoneHub → UI / player hub RunestoneAdminTool → admin systems
This separation ensures:
cleaner updates fewer cross-system conflicts better long-term maintainability ⚔️ Custom Combat System
RunestoneCombat introduces a hybrid combat pipeline that blends:
player attributes (strength, defense, etc.) vanilla weapon damage vanilla armor and toughness configurable scaling systems Result: weapons and armor actually matter unarmed combat is significantly weaker damage feels consistent and controllable fully tunable for MMO-style balancing 🧠 Attribute-Based Scaling
Combat is driven by a flexible attribute system designed to integrate with progression systems like RunestoneSkills.
Strength → increases damage output Defense → reduces incoming damage Future-ready for crit, scaling, and advanced stats
This creates a true RPG-style combat foundation inside Minecraft.
⚡ Ability System (Foundation)
RunestoneCombat includes the initial framework for combat abilities:
Guard Dash Heavy Strike
**Features: ** cooldown handling input-based activation (no GUI dependency) scalable system for future abilities and classes 🧟 Balanced Vanilla Combat Feel
The system is designed to keep vanilla mobs familiar but not trivial:
mobs are slightly tougher than vanilla avoids “2-shot everything” gameplay preserves the feel of Minecraft while improving depth
Future updates will expand into:
biome scaling difficulty tiers custom mob integrations 🛡️ Safe & Clean Integration
RunestoneCombat follows strict design rules:
❌ No entity identity mutation (no customName hacks) ❌ No fragile visual-based logic ✅ Clean event-driven combat pipeline ✅ Fully compatible with other plugins and systems 🚧 Actively Evolving
RunestoneCombat is under active development, with upcoming features including:
full combat balancing pass stamina system refinement improved combat UI/feedback deeper integration with skills and gear advanced mob scaling systems 💎 Built for RunestoneMMO
RunestoneCombat is not just a combat plugin — it’s the foundation for MMO-style gameplay, designed to scale with your world, your economy, and your progression systems.
Information
| Category | Gameplay |
|---|---|
| Published on | April 13, 2026 |
| License | Proprietary License |
| Downloads | 0 |
| Stars | 0 |
| Watchers | 0 |