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the plugin that handles all combat related content for RunestoneMMO must have RunestoneCore for it to work

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Release
1.0.1

TotalCarnage767 released RunestoneCombat version 1.0.1 on April 13, 2026

🛠️ RunestoneCombat 1.0.1 Paper 1.21.11 • Java 21

This is the first standalone release of RunestoneCombat, introducing the foundation of a fully custom combat system for RunestoneMMO.

This module has been fully extracted from RunestoneCore and now operates as its own dedicated system for combat logic, scaling, and future expansion.

Highlights

• Combat system fully modularized RunestoneCombat is now a standalone plugin, separate from Core → Allows independent updates, tuning, and expansion → Prevents combat changes from impacting core systems

• Custom combat pipeline introduced

Combat now blends multiple sources into a unified system:

player attributes (strength, defense, etc.) vanilla weapon contribution vanilla armor and armor toughness configurable modifiers and scaling

Result: → weapons and gear matter again → unarmed / low-tier damage is properly reduced → combat feels more consistent and controllable

Player Combat Systems

• Attribute-driven combat scaling

Damage output and mitigation are influenced by player stats Designed to integrate with RunestoneSkills progression

• Vanilla compatibility preserved

Vanilla weapons and armor remain fully functional Stats are respected and merged into final calculations

• Foundation for future expansion

System built to support abilities, modifiers, and advanced scaling

Abilities (Initial Implementation)

• Introduced core ability framework:

Guard Dash Heavy Strike

• Ability system includes:

cooldown handling stamina interaction foundation input-based activation (non-GUI)

• Designed for future expansion with:

additional abilities class/skill integration configurable tuning

Mob & Combat Behavior

• Began rebalancing toward semi-vanilla hostile mobs

Slightly increased durability over vanilla Avoids mobs being too easy to kill Keeps baseline gameplay familiar

• Foundation added for future:

scaling by biome/difficulty custom mob systems advanced combat tuning

System Design & Safeguards

• Strict separation of concerns enforced

Combat does NOT modify entity identity No use of customName or visual mutation for logic

• Built to integrate cleanly with:

RunestoneCore (data, economy, systems) RunestoneSkills (attributes & progression)

• Designed to avoid:

cross-system conflicts fragile logic coupling

Ongoing Work

This is a foundational release, with major systems still actively being expanded:

Planned improvements include:

full combat balancing pass stamina system tuning improved ability feedback/UI mob scaling and difficulty systems deeper integration with skills and gear

💎 RunestoneCombat 1.0.1 marks the beginning of a fully custom MMO-style combat system — built to scale, expand, and evolve alongside the rest of RunestoneMMO.

Information

Published onApril 13, 2026
Downloads0

Platforms

Paper Paper (1.21.11)