the plugin that handles all combat related content for RunestoneMMO must have RunestoneCore for it to work
🛠️ RunestoneCombat 1.0.1 Paper 1.21.11 • Java 21
This is the first standalone release of RunestoneCombat, introducing the foundation of a fully custom combat system for RunestoneMMO.
This module has been fully extracted from RunestoneCore and now operates as its own dedicated system for combat logic, scaling, and future expansion.
Highlights
• Combat system fully modularized RunestoneCombat is now a standalone plugin, separate from Core → Allows independent updates, tuning, and expansion → Prevents combat changes from impacting core systems
• Custom combat pipeline introduced
Combat now blends multiple sources into a unified system:
player attributes (strength, defense, etc.) vanilla weapon contribution vanilla armor and armor toughness configurable modifiers and scaling
Result: → weapons and gear matter again → unarmed / low-tier damage is properly reduced → combat feels more consistent and controllable
Player Combat Systems
• Attribute-driven combat scaling
Damage output and mitigation are influenced by player stats Designed to integrate with RunestoneSkills progression
• Vanilla compatibility preserved
Vanilla weapons and armor remain fully functional Stats are respected and merged into final calculations
• Foundation for future expansion
System built to support abilities, modifiers, and advanced scaling
Abilities (Initial Implementation)
• Introduced core ability framework:
Guard Dash Heavy Strike
• Ability system includes:
cooldown handling stamina interaction foundation input-based activation (non-GUI)
• Designed for future expansion with:
additional abilities class/skill integration configurable tuning
Mob & Combat Behavior
• Began rebalancing toward semi-vanilla hostile mobs
Slightly increased durability over vanilla Avoids mobs being too easy to kill Keeps baseline gameplay familiar
• Foundation added for future:
scaling by biome/difficulty custom mob systems advanced combat tuning
System Design & Safeguards
• Strict separation of concerns enforced
Combat does NOT modify entity identity No use of customName or visual mutation for logic
• Built to integrate cleanly with:
RunestoneCore (data, economy, systems) RunestoneSkills (attributes & progression)
• Designed to avoid:
cross-system conflicts fragile logic coupling
Ongoing Work
This is a foundational release, with major systems still actively being expanded:
Planned improvements include:
full combat balancing pass stamina system tuning improved ability feedback/UI mob scaling and difficulty systems deeper integration with skills and gear
💎 RunestoneCombat 1.0.1 marks the beginning of a fully custom MMO-style combat system — built to scale, expand, and evolve alongside the rest of RunestoneMMO.
Information
| Published on | April 13, 2026 |
|---|---|
| Downloads | 0 |