Welcome to the Hangar Open Beta. Please report any issue you encounter on GitHub!
Eight supernatural races for Paper. Community fork of Supernatural Players (2011), not the original release.
1.5.1 — fixes, and a default that was too narrow.
Fixed
- The witch hunter's grapple moved nobody: the pull set a velocity the server had already resolved for that tick. It moves him now.
- One arrow's cooldown applied to all of them. Each of the four keeps its own now.
- An ability compared power to its cost with
>, so a player holding exactly what the spell costs could not cast it. It is>=. - The enderborn's pearl guard read the swinging hand only, so a pearl in the other hand was invisible to it. It reads both now.
- Material rules asked a fixed list of items, so a netherite axe slipped past a rule written for "axes". They ask the tier and the kind now.
Changed
- A ghoul's default truce list went from six mobs (all of them zombies) to nineteen:
the zombie family and the skeleton family complete, plus the phantom. A
config.ymlthat still holds exactly the old six-mob default is upgraded and saved once; a list you have customised is left alone. - Where the old material lists and the rules disagreed, a few items may now be accepted or refused differently — worth checking anything you rely on a specific material for.
About this build
A community fork of Supernatural Players (2011, by Matterz). Not the original author's release, and not endorsed by them. Full changelog: https://github.com/VampireAchao/mmSupernaturals/blob/master/CHANGELOG.md
Platforms
Paper
26.3