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Eight supernatural races for Paper. Community fork of Supernatural Players (2011), not the original release.

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1.5.1

1.5.1 — fixes, and a default that was too narrow.

Fixed

  • The witch hunter's grapple moved nobody: the pull set a velocity the server had already resolved for that tick. It moves him now.
  • One arrow's cooldown applied to all of them. Each of the four keeps its own now.
  • An ability compared power to its cost with >, so a player holding exactly what the spell costs could not cast it. It is >=.
  • The enderborn's pearl guard read the swinging hand only, so a pearl in the other hand was invisible to it. It reads both now.
  • Material rules asked a fixed list of items, so a netherite axe slipped past a rule written for "axes". They ask the tier and the kind now.

Changed

  • A ghoul's default truce list went from six mobs (all of them zombies) to nineteen: the zombie family and the skeleton family complete, plus the phantom. A config.yml that still holds exactly the old six-mob default is upgraded and saved once; a list you have customised is left alone.
  • Where the old material lists and the rules disagreed, a few items may now be accepted or refused differently — worth checking anything you rely on a specific material for.

About this build

A community fork of Supernatural Players (2011, by Matterz). Not the original author's release, and not endorsed by them. Full changelog: https://github.com/VampireAchao/mmSupernaturals/blob/master/CHANGELOG.md

Information

Published
October 24, 2026
0Downloads

Platforms

Paper
Paper
26.3