Mob levels that grow with depth, nameplates for whoever looks, scaled drops and a truce after a death.

Every mob has a level. On the surface it is low; underground it grows block by block.
The deeper, the stronger

Level 1 to 3 on the surface, about 8 at the first mine level, 18 at the second, 28 at the third, 38 at the bottom. In the Nether and the End the level grows with the distance from 0, 0.
Look them in the eye

A mob's level and health appear for five seconds to whoever looks at it, hits it or is chased by it. Never through walls, and dim in the dark.
What changes
- Stronger, not cheaper. Health, damage, armour and speed scale with the level, and so do drops and experience. Equipment only goes into empty slots.
- The truce. Killed by monsters on the surface? For a while the monsters near you deal less damage and lose their dangerous kinds. It shortens as you play.
- Clean worlds. Choose the worlds to skip in
config.yml; the Backrooms worlds are always left alone.
In game, for real
No mock-ups: screenshots from our test server.
Better together
Every wmods plugin works on its own. Installed together, they know each other:
- With MMS: levels by real depth. A cave inside a mountain counts the rock above your head, not the Y.
- With Siege: the truce knows. Die downed after a monster attack and the truce still applies.
Get started
- Drop
Weyland-1.3.2.jarintoplugins/on Paper & Purpur 26.2-3 and restart. - Look at a mob and type
/wy info(operators) to see its level and stats.
Every command, permission and setting is on wmods.it. Questions, ideas, bugs: Discord.
The wmods family
Six free plugins for Paper and Purpur, made to play together.
Made by Maghetto · wmods.it · Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
Pinned Versions
- R26.2–26.3
Pages
Guide
Members
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