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Daily & playtime quests with a clean inventory GUI

UPD: pagination included
Mode (config.yml)
daily→ progress = number of days the player opened/daily. First open per real day gives +1; if the player skips a day, the value stays the same (no reset).time→ progress = total minutes played on the server (from Minecraft statistics).
Quests & rewards
- Each quest in
pages.ymlhas a requiredtimevalue (days or minutes, depending on mode) and areward_id. reward_idpoints to a reward entry inrewards.yml.- When player progress ≥ quest
timeand the quest is not completed, clicking it in the GUI gives the reward once and marks the quest as completed.
Reward types (rewards.yml)
item– gives items to the player.vault– gives money via Vault (Vault is required for this type).command– runs a console command with the player name placeholder.
Command & permission
- Command:
/daily - Permission:
dailygui.open.daily
Dependency
Vault
Optimization
- Async SQLite I/O - All database reads / writes are executed off the main thread
- Player data caching
- Absolutely no ticking tasks
Discord link
Information
Category
Miscellaneous
Published
November 17, 2025
License
Unspecified
41Downloads
2Stars
Pinned Versions
- R1.20–1.21.10
Pages
Members
1Owner